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January 8th, 2001, 03:35 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Emissive armour - what is it used for?
quote: Originally posted by Noble713:
Stealth armor is NOT useless.
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I agree, though, that Scattering Armor is crap.
not at all. late in the game, everyone will have sensors that can easily detect ships with stealth armor, so it loses its value quickly. think of scatt armor as armor plus scanner jammer. I put a scanner jammer on every ship, and when you figure that every ship needs armor too, one piece of armor and one scanner jammer is only 10 units smaller than the scatt armor, AND the scatt gives you the defensive bonus.
its definitly worth carying one point of scatt if your enemies already have scanning devices that can detect level2 cloaks.
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(with apologies to H.P.L.)
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January 8th, 2001, 03:35 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Emissive armour - what is it used for?
double post, i suck.
[This message has been edited by Puke (edited 08 January 2001).]
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 8th, 2001, 07:20 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Emissive armour - what is it used for?
I made Scattering Armor useful by adding Emissive Armor ability to it. So, it's a Scanner Jammer, it boosts your defenses (or would if the game calculated properly) a bit, and it's just as good or better at deflecting a certain amount of damage from your ship. Why not? Isn't it "a highly reflective material"?  Also, the AI is not real bright about cloaked ships so the stealth armor an also be very useful, especially early in the game.
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January 8th, 2001, 01:08 PM
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Corporal
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Join Date: Sep 2000
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Re: Emissive armour - what is it used for?
Scattering armor is only useful when you play against human players. Or does anybody really think that the still-pityful AI accounts for your designs in any way whatsoever ?
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January 9th, 2001, 04:11 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Emissive armour - what is it used for?
Hm.. maybe armor should be one of the non-weapon components that can be enhanced in future mods. I checked the component enhancement text and noted a "none" catagory for weapon type. You -might- be able to modify the standard armors so they can be enhanced like weapon mounts. Eg, large armor with twice the weight, but three times the structure.
Would make heavier warships better protected. However, emissive armor's abilities would have to await another patch to enhance it's abilities and make it useable again.
Just another idea.
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January 9th, 2001, 07:07 AM
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Private
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Join Date: Jan 2001
Location: New Albany, IN, USA
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Re: Emissive armour - what is it used for?
quote: Originally posted by jowe01:
Scattering armor is only useful when you play against human players. Or does anybody really think that the still-pityful AI accounts for your designs in any way whatsoever ?
Actually, I believe the AI accounted for my designs. I stated in a separate message that in my latest game I had to resort to missile dancing with the computer just to slow it down. With in 10 turns and 5 battles it had started throwing ships with point defense at me. None of the computer ships had mounted it before then.
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I'm sorry Dave, I'm afraid I can't do that.
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I'm sorry Dave, I'm afraid I can't do that.
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January 9th, 2001, 11:32 PM
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Private
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Re: Emissive armour - what is it used for?
I also get the impression that the AI is reacting to me. I met a race that packed DU cannons. They met fiery death by tactical nuke. When I actually moved to invade them, I ran into ships with Cap Ship Missles lvl 3. It seemed that they had switched from using particle weapons to outpacing me in missle tech.
Could just be a natural progression in the AI's research tree, but I dunno...
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