Thanks for the feedback! Yes, those damn IEDs do hurt - when I was still beta testing, an entire SF platoon was rendered useless by the one on the west side of the map. There are a few more on the map, though, so be careful!
Designing the scenario wasn't really very hard, as it's pretty much a fudge. I drew the map from looking at the real town in Google Earth, settled on two French SF platoons and some native troops, guestimated four helos, and threw in some good artillery. I have no idea about how French SF are organized, so I simply took two paratrooper platoons and bumped up their experience and morale. I found the best way to really get in is to plaster the southern entrance to town with artillery and use the government troops for harassing fire, move the SF platoons into town from the east to stir things up there, then move the government troops up.
Well, your objective is to kill jihadists!

I don't think you can take V-hexes with snipers anyway. Once the counter attack is stopped, it pretty much becomes a mopping-up operation.
As to the turns, I'm still learning about scenario design and balancing the victory points. The important things in this scenario are to hold ground and kill as many enemies as possible.
Again, thanks for the feedback, and I'm glad you enjoyed it!

Very odd about your casualties, too!