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January 8th, 2001, 07:20 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Emissive armour - what is it used for?
I made Scattering Armor useful by adding Emissive Armor ability to it. So, it's a Scanner Jammer, it boosts your defenses (or would if the game calculated properly) a bit, and it's just as good or better at deflecting a certain amount of damage from your ship. Why not? Isn't it "a highly reflective material"?  Also, the AI is not real bright about cloaked ships so the stealth armor an also be very useful, especially early in the game.
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January 8th, 2001, 01:08 PM
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Corporal
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Join Date: Sep 2000
Posts: 104
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Re: Emissive armour - what is it used for?
Scattering armor is only useful when you play against human players. Or does anybody really think that the still-pityful AI accounts for your designs in any way whatsoever ?
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January 9th, 2001, 04:11 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Emissive armour - what is it used for?
Hm.. maybe armor should be one of the non-weapon components that can be enhanced in future mods. I checked the component enhancement text and noted a "none" catagory for weapon type. You -might- be able to modify the standard armors so they can be enhanced like weapon mounts. Eg, large armor with twice the weight, but three times the structure.
Would make heavier warships better protected. However, emissive armor's abilities would have to await another patch to enhance it's abilities and make it useable again.
Just another idea.
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...can you and your associates arrange that for me, Mr. Morden?
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January 9th, 2001, 07:07 AM
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Private
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Join Date: Jan 2001
Location: New Albany, IN, USA
Posts: 41
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Re: Emissive armour - what is it used for?
quote: Originally posted by jowe01:
Scattering armor is only useful when you play against human players. Or does anybody really think that the still-pityful AI accounts for your designs in any way whatsoever ?
Actually, I believe the AI accounted for my designs. I stated in a separate message that in my latest game I had to resort to missile dancing with the computer just to slow it down. With in 10 turns and 5 battles it had started throwing ships with point defense at me. None of the computer ships had mounted it before then.
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I'm sorry Dave, I'm afraid I can't do that.
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I'm sorry Dave, I'm afraid I can't do that.
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January 9th, 2001, 11:32 PM
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Private
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Join Date: Jan 2001
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Re: Emissive armour - what is it used for?
I also get the impression that the AI is reacting to me. I met a race that packed DU cannons. They met fiery death by tactical nuke. When I actually moved to invade them, I ran into ships with Cap Ship Missles lvl 3. It seemed that they had switched from using particle weapons to outpacing me in missle tech.
Could just be a natural progression in the AI's research tree, but I dunno...
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January 10th, 2001, 01:20 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
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Re: Emissive armour - what is it used for?
The AIs are all scripted there is no reaction to your designs. Its a nice illusion though, after the AI started using point defence earlier I at first though that also but even if you design ships with no missles the point defence still appears on their designs. And DU cannons are the first default design for all the races except maybe the Terrans because its a starting tech. Terrans are always missle crazy  .
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