.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old February 11th, 2013, 02:35 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: Barbed Wire & Dragon's Teeth

Barbed wire slows tracked vehicles down, the more the density then the more it gets slowed down (and it can possibly stick on it). Barbed wire entanglements got wrapped round the drive sprockets and stopped tanks from WW1 onwards. Allied tankers hated vineyards in Italy since the unbarbed wire used in these did the same thing.

I'd wait for the engineers to clear it (or go around) myself if it is more than say 1 strand dense. I would only crash through if I really had to.

Pavement overrides trees sometimes, it depends on the map generation. Pavement is one of those features that can occasionally do strange things.

Dragons teeth provide no cover.

The movement highlight is merely an estimate, it cannot be guaranteed 100%, and is completely fooled by water and vehicles with both swim and land movement. It always has been, though we fixed some of it 5 or so years ago or more. (I never use the feature myself - one of the first options I switched of in SP1 when I got my copy, never used since).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.