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Old February 25th, 2013, 08:49 AM
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Quote:
Originally Posted by AMX View Post
I took a quick look at scenario 003 - the Greek company commanders have no radio.
Also, the "embedded" mortars are deployed far away from their respective companies, in a sort of pseudo-battery near A0 - almost guaranteed to be out of contact.

It's the Italians that are the issue here not the Greek defenders. That said this scenario was built before the radio contact-out of radio contact code.

I've loaded it a couple of times and sometimes the embedded mortars are in radio contact and sometime not and when they are out of contact they are over 30 hexes away from the commander. That's not a "bug" or "silly" that's just the game code representing that when the radios fail 1500 metres is too far for the commander to shout orders to his mortar crews so you don't get to plot fire with them.

Play that sceanrio long enough and the mortars come in and out of contact and even with that what is represented is far more communication that was available to Italian commanders in 1941 and it's possible that had the scenario been built more recently the scenario designer may have set up the companys differently.........or not. Losing contact with your mortars under those circumstances is hardly un-realistic. However, I have tweaked the scenario so the Itailian commanders have radios. That won't stop the mortars from going out of contact but it will ensure the commander has a radio.

That all said. The "problem" with this sceanrio isn't "silly things like Company Commanders not being able to access their own embedded mortars because they don't have the appropriate artillery skills" at all......not being able to contact the mortars has NOTHING WHATSOEVER to do with the commander having "appropriate artillery skills".... the loss of contact is the result of us putting in more realistic radio contact code.




Don

Last edited by DRG; February 25th, 2013 at 09:13 AM..
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