Re: artillery delay for small mortars
In the early fifties, the USA changed their field manuals (and thus official doctrine) to reflect the 'reality' that their 60-mm mortars were normally attached one to a platoon, and as I mentioned before the mortar sguad leader was usually the one direcing its fire. Later, the light mortar role was taken over by the M79 and M203 type grenade launchers. These grenade launchers were basically designed to bridge the gap between hand grenades and real(?) mortars.
IMHO, the current game does not with sufficient accuracy allow the light mortar to basically lob explosives into that little hollow 150m to the left that the machine guns can't reach.
To my mind, this cries out for light mortars to have some unique characteristic(s). So, how about:
1. Redefine light mortars as 'direct fire', so that scads of them are not firing all over the map or cluttering up the bombard screen;
2. Tweak their LOS calcs somehow, to 'see' through protective terrain immediately in front of them;
3. Tweak their Target calcs somehow, to allow direct fire or more dependable z-fire on eligible hexes currently off limits to direct fire weapons;
4. Permit some fire and movement in the same turn.
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