.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 7th, 2013, 10:10 AM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: Turkey's Lightening Shield Operation

Good plan. When I do that though my MGs are spotted pretty quick. I guess if I put the effort into micromanagement I could reveal/withdraw the units every turn so the enemy didn't have a chance to shoot.
Reply With Quote
The Following User Says Thank You to Mustang For This Useful Post:
  #2  
Old March 7th, 2013, 10:11 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Exclamation Re: Turkey's Lightening Shield Operation

After reading this thread, I've created a formation to provide protection to the Syrian mortars. Unfortunately, it is not working well, as the vehicles remain in place, but the infantry sections leave their posts to join in the fight! What the heck.

So, I've researched Reaction Turns and in particular Reaction Turn setting 98. Unfortunately, it has not given me the desired result of keeping the infantry sections in place. So, I'm still working to implement this suggestion to give the mortars protection.

Tonight, I'll add the Priority Fire hex on the foothills as suggested in this thread.

Solutions please!
Reply With Quote
The Following User Says Thank You to shahadi For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.