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Old March 13th, 2013, 09:16 PM

Basileus Ioannis Basileus Ioannis is offline
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Default Re: B1-B Lancer and B2 Spirit JDAMs

Speaking of JDAMs, a while back I was tinkering with stand-off weapons because the thought of overflying the target after dropping the munitions made no sense to me (except give the enemy a chance to shoot you down). Right now, they work like very accurate LGBs, which they aren't; the delivery aircraft neither designates nor overflies the target. I can propose three methods to handle stand-off weapons: 1. make the munition a very accurate "dumb" bomb, provide no unit icon for the delivery aircraft, and make it an incredibly small and hard to hit level bomber (but it still overflies the target); 2. make the munition an artillery weapon, and make the delivery aircraft off-board artillery (and risk it being counter-batteried); or 3. make the munition a direct fire weapon, and put them in the FO unit (and risk losing the munitions when the FO unit dies, which reflects loss of designate capability). I would like to hear what you all think about this, thanks

John
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Old March 14th, 2013, 04:32 AM

AMX AMX is offline
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Default Re: B1-B Lancer and B2 Spirit JDAMs

Quote:
Originally Posted by Basileus Ioannis View Post
Speaking of JDAMs, a while back I was tinkering with stand-off weapons because the thought of overflying the target after dropping the munitions made no sense to me (except give the enemy a chance to shoot you down).
Er, yes?
The way all PGMs work in the game is that the aircraft shows up at the edge of the map, launches its PGMs, then disappears immediately - it does not overfly the target.

You only get a "normal" attack run if the aircraft didn't find a target.
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Old March 14th, 2013, 04:49 AM
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Default Re: B1-B Lancer and B2 Spirit JDAMs

I second that stand off weapons are fired & then the plane exits unless it finds no target in the designated area in which case it does a pass over.
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