Re: UI Request
I pay attention to the bottom status bar quite a bit. That's where I can see the type and size of enemy artillery to which I'm being subjected, which can make a difference to my artillery planning. Knowing that I can't counterbattery an enemy off-board battery means I can go ahead and use my off-board arty, instead of leaving it idle. There's no other way to get that information from the game. I can tell the enemy artillery was rather large if it left shell holes, but that's it.
I usually ignore the top yellow bar, because it irks me so that the hit percentages are sometimes so disparate between the bottom bar (when cycling through targets) and the top bar (during the actual firing). I've seen cases where when selecting a target the hit chance in the bottom bar is shown as 95%, but when actually firing the hit chance in the top bar is 2%. I've learned to look askance at those 95% hit chances, and say 'yeah, sure' to myself.
My own pie-in-the-sky UI request would be for a turn end combat summary report, sequentially listing who shot at who to what effect that turn. And while I'm dreaming, having such a report either saveable to disk, or cut-and-pasteable, would be a real help to those doing AARs. Might even entice more people to do AARs.
Since I mentioned AARs, I have to relay my most joyous artillery result, which happened in the latest battle of my Russian campaign. in the early turns of the battle, my core off-board 122mm battery managed to drop a bridge crossing a small lake, and I'm pretty sure it dropped a Finnish T-34 into the lake with the bridge. I'm not positive, but I'm fairly certain that there were two tanks on that bridge before the artillery hit, and only one afterwards.
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