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  #1  
Old February 26th, 2013, 07:50 AM
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Soyweiser Soyweiser is offline
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Default Mytheology 3.12

History:
10/03/2011. Created an update for the Mytheology mod.
10/04/2011. bugfix release 3.11
26/02/2013. bugfix release 3.12
01/03/2013. bugfix release 3.12.1

Mytheology is a mod originally created by Psientist, it adds a bunch of new pretenders, items, creatures, and spells to dom 3.

And because it looks like Psientist has not been at the board for some time now, and I liked some things is this mod. I tried to update them to the newest Dom 3 patch. A lot of bugs have been removed, and a lot of unbalanced things have been rebalanced. It still is not balanced, but at least some of the things are not way to strong anymore.

And while there are still a few issues, at least it is working again now. And as an added bonus. I moved the numbers around so it can now be used together with CBM 1.94 again.

Feel free to thank Psientist, or to mention any remarks or bugs.

And as I'm a non-native writer of the English language, please mention any mistakes.

Previous thread:
(Psientist version)
http://forum.shrapnelgames.com/showthread.php?t=40168
(3.9)
http://forum.shrapnelgames.com/showthread.php?t=45787
(3.10/3.11)
http://forum.shrapnelgames.com/showthread.php?t=47839

The zip file also includes a numbers.txt, a changelog.txt, and a holyspells.txt. Which contain, the numbers used for items/monsters etc, a changelog of all the things changed, and a list of all the removed holy spells. Because these are not working in the current patch.

These are the changes made in the 3.12.1 version:
Code:
3.12.1
- Fixed LA desire freespawn, summoned namelessheros/wendigo not priestesses. Thanks phobosexual.

3.12
- Prodigal King pathcost reduced from 60 to 10. Thanks for the suggestion Pyg. The king used to be a strange pretender. Not really a SC. And not really a rainbow. The high pathcost was mostly given for thematic reasons. As you want the king to be a front line leader. But this just makes it a bit unusable. And more something suited for the various heroes in the game. With his special of battlecasting will of the fates. (Luck for all allies) it is going to be an interesting pretender choice. That isn't totally crippeling.
- Fixed gold dragon bug. Multiple toaist masters showing up.
- Fixed missmatched filenames (thanks Pyg).
- Various dragons got buffed to CBM standards +1 misc slot (2 -> 3). Enc 2 (3). Protection 22 (18). The golden dragon and the black dragon are now still probably better choices than the CBM dragons.
- Changed the golden dragon and black dragon magical paths. It now gets reduced magic in dragon form. The golden dragon gets earth 2 and magic -2, the black dragon gets astral and death 1 and magic -2.
- Changed the breath weapons of the new dragons to have ammo 5 and range str/2. (was ammo 15 range for black dragon and ammo 20, range 30, for the golden dragon)
- Black Dragon disintegration breath is now MR negates and a magical attack. (Don't worry. It still expands like a meat grinder on steroids).
- Black Dragon MR reduced to 18 (was 22), Gold dragon MR reduced to 18 (20).
- The Tarrasque, EA pangea god. Got some boosts. Enc 2 (4). +head and misc slot. (Basically it is an OP wyrm with less starting dom).
- Father of medicine now has healer 100 (50). Because healer < 100 sucks, and is certainly not an amazing skill.
- Great egg also has healer 100 (20).
- Several pretenders now have specific namelists. So the base type of Cthulhu is Great Old One, and his namelist contains only "Cthulhu". Yeah, this means players can give Cthulhu a different name than Cthulhu. But it solves the "Cthulhu the Cthulhu radiates with great power" Issue.
- Did the same for Dream, Desire, Aku
- Changed the description of Cthulhu a bit. Same with the other nametyped pretenders
- Desire of the Endless now has water and nature magic, as it says in the description.
- Sunwell pathcost increased to 40 (20) and cost increased to 100 (40). Startdom reduced to 3 (4). It was a bit OP as it also generates 4 astral gems each turn.
- Aku (master of darkness) now has a better fire breath attack 61 (225) in dragonform. darkvision 100 (50), Mr 18 (16), Darkpower 2 (0), and the normal shape gets a claws 666, attack not a fist attack. So it can do some damage. I don't know the lore about Aku, but his handclaws look dangerous. Dragon form also got claws not claw.
- And finally all his forms get spreaddom 2. A huge shapeshifting pretender god of darkness should spread some more dom, like the titans do.
- Cthulhu (Great Old One). Now has domspread 2 (0), dom 4 (3), fullslots + 1 misc (gained body and feet). It also gained a life drain tentacle attack, and a mind blast attack. So now perhaps the 270 points are worth something. Thanks Bernt
- Yggdrasil can now move. Oops. (2/16). Used to copystat a treelord, to get ivy lord. Now copies the Ivy king, ivy lord 3 (2). And gets domspread 2 (0) startdom 2 (1), entangle, and domsummon vine men, vine ogres, dark vines and Mandragora. (sum 5, domsum 1, 20, 2)
- Kong now has animal awe 1 (0), is an animal, and fullslots +1 misc. And he casts quicken self to represent the ferocity of his attacks. Also got berserk 2 (0).
- Kong now also has forest survival.
- God-Kings cost has been reduced to 20 (45). It basically is a flying rainbow with b1 and 1 slave generation. Nothing special. Reduced his eyes to 2 (8), increased AP to 20 (8). (His magical transportation is fast, even when only hovering).
- Spiderking got a body slot. He has a fully formed upper body so why not?
- Ubbo spawn now get popkill 1 (did not work before). Thanks for fixing the bug Illwinter!
- " " weapon renamed to bash, given to the various eyes, and to the catapult and trebuchet.
- clearweapons tag added to menhir of death.
- Soulblades spell was bugged. The AN part of the thing doesn't work. commented it out. See holyspells.txt
- Yggdrasil go renamed to "Branch of the World Tree". To be more in line with the new naming standards. Call it Yggdrasil if you like.
Enjoy!

Note that this mod is compatible with CBM 1.94 again. It is not compatible with the [MC] Skaven and Lizardmen mods.

Known bugs issues:
- Desire can only seduce males. (I have no male sprites)
Attached Files
File Type: zip mytheology3.12.zip (1.63 MB, 1020 views)
File Type: zip mytheology3.12.1.zip (1.63 MB, 1430 views)
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Bookmark these links:
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http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; March 1st, 2013 at 06:01 AM..
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  #2  
Old March 1st, 2013, 06:01 AM
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Soyweiser Soyweiser is offline
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Default Re: Mytheology 3.12

Fixed a small bug. Thanks phobosexual.
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I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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  #3  
Old March 29th, 2013, 02:51 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Mytheology 3.12

Thanks Soy. Been keen to give this a shot for a while now - whacky CBM 1.94 Mytheology goodness coming up!
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Old March 29th, 2013, 08:26 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mytheology 3.12

Since Dom3 mods and maps tend to live forever and generate conversation forever..
will this be homed someplace else?
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Old March 30th, 2013, 06:41 PM
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Default Re: Mytheology 3.12

Not yet actually, I have the files on my machine, and older versions in a backup. And shrapnel is still around. So have decided not to put mental energy into finding a different host.
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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