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  #1  
Old April 11th, 2013, 05:56 PM

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Default Re: WinSPMBT version 7.0 Upgrade patch

Heh, the reason there have been no more comments is because you guys said you would address it in the next patch so we've all been waiting. I do think the text is sharper and will help some. After trial and error I settled on 1024x768 which is about right for my eyes and, I suspect, for others too. I'll just keep it there but it would have been nice to be able to use a higher res.
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  #2  
Old April 11th, 2013, 06:22 PM

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Default Re: WinSPMBT version 7.0 Upgrade patch

To Don and Andy:

Thank you for U.S. IBCT Pl,Javelins +(9 men squad with a shotgun weapon), and the Lt Mech Pl(9 man Stryker squads).

Dead on the money,gentlemen! Bravo.

This ain't going to be my last thank you,BTW,just the preliminary one.
  #3  
Old April 11th, 2013, 06:28 PM
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Default Re: WinSPMBT version 7.0 Upgrade patch

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Originally Posted by Kenny View Post
To Don and Andy:

Thank you for U.S. IBCT Pl,Javelins +(9 men squad with a shotgun weapon), and the Lt Mech Pl(9 man Stryker squads).

Dead on the money,gentlemen! Bravo.

This ain't going to be my last thank you,BTW,just the preliminary one.
Thanks ! Still waiting to hear from the jarheads... that's the oob that had a lot of re-organization and major picklist changes.

Don
  #4  
Old April 11th, 2013, 06:39 PM

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Default Re: WinSPMBT version 7.0 Upgrade patch

My thanks for you for stepping up and doing it,Don.

I am a fiddler by nature,sometimes to a fault. This new U.S. OOB might just have my tweaking down to non-existence before this night is out. Once again,very well done,Sir. I couldn't be happier so far.
  #5  
Old April 12th, 2013, 02:27 AM
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Default Re: WinSPMBT version 7.0 Upgrade patch

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Originally Posted by DRG View Post
Thanks ! Still waiting to hear from the jarheads... that's the oob that had a lot of re-organization and major picklist changes.

Don
Still looking the revised OOB in detail (haven't gotten to the formations yet) but it looks VERY good.

Of course I may be a tad biased because it seems a goodly number of the unit changes were taken from my revised USMC OOB
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  #6  
Old April 12th, 2013, 10:23 AM
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Default Re: WinSPMBT version 7.0 Upgrade patch

Quote:
Originally Posted by Suhiir View Post
Still looking the revised OOB in detail (haven't gotten to the formations yet) but it looks VERY good.

Of course I may be a tad biased because it seems a goodly number of the unit changes were taken from my revised USMC OOB

Long ago I decided not to re-invent the wheel. If I can find useful information that advances the OOB's I'll use it.

Look at it this way... your last revision was DL'd by 22 people. There are a lot more using what I liberated from it now.

Next year I'll add your name to the OOB file credits ( for that I need your real name... send me a PM ). I had intended to this time but I had a brain fart and missed changing the OOB comments in both games this time around...


Don
  #7  
Old April 12th, 2013, 12:51 PM
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Fallout Re: WinSPMBT version 7.0 Upgrade patch

Andy/Don,
My hint of the "right path" in my post was correct. The path that came up was noted in #5 of my post as well. The fix after Andy's answer pointed me to Mobhack from last years patch addressing Win 7 and Vista download file issues. The following has to be inserted for XP (And prior?) before the FINAL STEP in the download process as follows for both WinSPMBT and WinSPWW2...
C:\Program Files\... downloads to both games done started OOB checks for WinSPMBT, new equipment is there. Don't know about game play but if the first two steps are met the rest should be fine as well.

I gotta get the ... going, work doesn't like us being late.

Regards,
Pat
  #8  
Old April 12th, 2013, 02:04 PM
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Default Re: WinSPMBT version 7.0 Upgrade patch

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Andy/Don,
My hint of the "right path" in my post was correct. The path that came up was noted in #5 of my post as well. The fix after Andy's answer pointed me to Mobhack from last years patch addressing Win 7 and Vista download file issues. The following has to be inserted for XP (And prior?) before the FINAL STEP in the download process as follows for both WinSPMBT and WinSPWW2...
C:\Program Files\... downloads to both games done started OOB checks for WinSPMBT, new equipment is there. Don't know about game play but if the first two steps are met the rest should be fine as well.

I gotta get the ... going, work doesn't like us being late.

Regards,
Pat

Pat, although there is no need to install the game outside program files if you have XP ALL further patches and updates will be set up to NOT install there so we STRONGLY RECOMMEND everyone set up their games OUTSIDE PROGRAM FILES.

It's simple. Click on the main game folder and MOVE it out of program files then redo your shortcuts. If you have BOTH games installed under Shrapnel Games it's even easier.... just click on the Shrapnel Games folder and move it to your C: drive ( or D; or just ANYWHERE that isn't under program files. )

If you are happy where it is that's OK too ----- just remember next time the installer doesn't read minds

There is NO REASON to re-install the game unless you use all the little shortcuts that will appear in Start\Programs when you. I don't so moving is as simple as moving then setting up a new desktop shortcut but everyones got their own way of doing things but the fact is the install path on these last patches is the install path that will be used by all further patches. We had thought that since that was the way the consolidation patch was set up and that was relatively painless for most folks that this patch would be the same.

Don

Last edited by DRG; April 12th, 2013 at 02:32 PM..
  #9  
Old April 11th, 2013, 06:26 PM
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Default Re: WinSPMBT version 7.0 Upgrade patch

Quote:
Originally Posted by Rich View Post
Heh, the reason there have been no more comments is because you guys said you would address it in the next patch so we've all been waiting. I do think the text is sharper and will help some. After trial and error I settled on 1024x768 which is about right for my eyes and, I suspect, for others too. I'll just keep it there but it would have been nice to be able to use a higher res.

The original mod I produced went out two years ago. Last year just before that patch went out I said

Quote:
However, next year we will be doing some reorganization of the game screens and those new fonts and the required changes to the code will be included
That "reorganization of the game screens" didn't happen. We had seriously considered getting rid of 640x480 res and going with 800x600 screens and one reason that didn't happen is both Andy and I noticed a real change in text clarity with the new backgrounds that just started off as a casual experiment that we developed further when we noticed now much clearer the text looked now

The temp mod I produced still works but there aren't a lot of people who have used it and to be quite frank I thought the whole issue had faded away. Have you tried the mod with the new screens ?

Don
  #10  
Old April 11th, 2013, 06:57 PM

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Default Re: WinSPMBT version 7.0 Upgrade patch

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Rich View Post
Heh, the reason there have been no more comments is because you guys said you would address it in the next patch so we've all been waiting. I do think the text is sharper and will help some. After trial and error I settled on 1024x768 which is about right for my eyes and, I suspect, for others too. I'll just keep it there but it would have been nice to be able to use a higher res.

The original mod I produced went out two years ago. Last year just before that patch went out I said

Quote:
However, next year we will be doing some reorganization of the game screens and those new fonts and the required changes to the code will be included
That "reorganization of the game screens" didn't happen. We had seriously considered getting rid of 640x480 res and going with 800x600 screens and one reason that didn't happen is both Andy and I noticed a real change in text clarity with the new backgrounds that just started off as a casual experiment that we developed further when we noticed now much clearer the text looked now

The temp mod I produced still works but there aren't a lot of people who have used it and to be quite frank I thought the whole issue had faded away. Have you tried the mod with the new screens ?

Don
Ok, I just tried it and it does look better especially the unit ids (5) which I could hardly make out before. The text runs over once in a great while but no big deal. Yeah, I think this will be just fine. Thank you.
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