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Old April 30th, 2013, 05:53 AM

dmnt dmnt is offline
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Lightbulb Re: Wishlist

I have a single and simple wish with a proposition on how to implement it:
Firing ports for APCs and bunkers.

Here's how it would work:
1) Create a new weapon class, Firing port.
2) Firing ports don't require ammunition and shouldn't be supplied any. Alternatively, the firing port ammunition info can be used to notify the number of eligible firing ports at a single time (for example, 4 to stand for 4 firing ports / side)
3) Firing ports proxy the fire of the biggest group riding the vehicle (or within bunker) that is eligible for firing by rules 4) and 5)
4) Only weapons in class 1 (rifles, assault rifles, pistols) can fire and only if in slot 1. Ammo consumption is normal from the unit quota.
5) Weapons suffer from moving / buttoning penalties as if they were part of the vehicle armament.
6) Range is unaffected, accuracy may be toned down.
7) Firing ports can be disabled from the unit the way they currently work for any weapon (by clicking)

By these rules they should be both straightforward in implementation (without a huge change in code, I believe, only for the proxy part and some additional code for firing port checks etc.), balanced for efficiency and realistic.
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