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Old April 30th, 2013, 12:40 PM

Pfor Pfor is offline
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Default Re: Wishlist

My apologies in advance if this is considered hijacking someone else's thread.

Some thoughts re above ideas:

1. Main Gun ATGM (eg Shillelagh) - what if we had a unique Weapon Class or Classes for these missiles, and the characteristics included:

a) must always be in Wpn Slot 2;

b) weapon can only be activated and thus fired if slot 1 is de-activated (must think ahead as to which weapon to have ready-loaded?)

User would need to turn off weapon 1 if he wanted ATGM to be the default main round for 'F' key and OpFire?

I guess, the first question might be 'How many of these weapons exist in the 90+ OOBs, and are there any other phenomena that can piggy-back off the code for such a routine?'


2. Firing Ports - this sounds very similar to an item on my wishlist, which is the ability for a dismount weapon to see and fire when mounted on/in its carrier.

Examples - TOW, 106-mm RR, FOO, SP-mortars, Slot 1 weapons when carrier is open-topped.

a) Automatically ready to fire if dismounts are aboard?

b) would need decision as to whether APC main machine gun is 'dismountable' or not (eg M113 50-cal)?
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Old May 1st, 2013, 04:30 AM
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Default Re: Firing Ports

Firing ports would have to be disabled automatically when the troopies leave the vehicle, after all, there's no one to fire out of them.

Andy is right about the effect of firing through ports. Koevoet used to fire over the sides of their Wolf Turbos and Casspirs. It scared the godelpus out of the Swaps, but I doubt it would have any effect on anybody better trained. I never heard that they hit anything. We could fire over the sides of our Hippos, but were told not to do so, it was just a waste of ammunition.

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