Re: Hedgerow bug?
I played around in the scenario editor a bit.
Looks like the problem only occurs if the hedgerow is exactly two hexes long - if it's longer, the end hex is correct.
There's a similar issue with paved roads - the end hex gets the "paved road" graphic, but is listed as "clear." This is independent of the road's lenght.
Other road types end one hex before the one clicked on - that's a bit counter-intuitive, but not really a problem.
Streams and trenches work as expected.
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