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Old July 15th, 2013, 03:51 AM
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Default Re: Leader abuilities

The Command ratings only help "coach" a unit in direct fire if a leader of higher command rating is nearby, by a percentage point or so. The unit does not fail a test in a few tests, is all. It is not that useful, and so not a stat I have ever bothered to worry about since SP 1 days, even before I got the code to review.

Art CMD for an observer or indirect fire unit does have a noticeable effect - but only for time to call in fires. It has eff-all effect on indirect accuracy etc. So changing a non arty/non observer to a FOO or indirect piece is not a good idea.

Other than that - ignore the thing as not a great deal of use. Only worth worrying about if you are an OCD afflicted rivet-counter. It may make a 2-3% hit chance change in 1 in 20 shots, if your platoon is packed into 3 hexes from the leader, so only really of minor statistical effect of the sort you might have to replay a scenario 1000 times and record every shot fired to notice any trend.

In fact the command ratings are of such little significance in game terms that I may simply remove them from display, thus saving us the bother of the occasional query that comes up every 3-5 years from somebody who has actually noticed the pesky things. A "bright idea" from the original SSI design team that has little or no practical use is all they were, really. The game could then track these internally without bothering the end user.
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