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Old July 16th, 2013, 01:20 AM
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Default Re: Terrain details

Looks good enough to me though on the battlefield considering the ebb & flow of it I just keep it simple. Try to take advantage of the first 3 rows & avoid the last row if possible.
You can get silly complex & rate each terrain for its protection & detection properties, effectiveness vs artillery etc but you would spend ages figuring out what is the absolute optimum for that situation & what you need to achieve. Wisp of smoke there now improves those hexes detection rate etc etc.
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Old July 16th, 2013, 09:54 AM
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Default Re: Terrain details

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Originally Posted by Imp View Post
You can get silly complex & rate each terrain for its protection & detection properties, effectiveness vs artillery etc but you would spend ages figuring out what is the absolute optimum for that situation & what you need to achieve.

Hey John,

There is a long tradition in tabletop and hex board wargaming of publishing defensive tables with actual numeric values. I don't think that's needed in SP.

But at the other end of the scale is not having any idea if certain terrain types offer cover.

I'm the middle camp, where I don't want numeric values, but I would like more information than we have, so I'm not guessing.


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