Re: Adding Some Difficulty
Don't use ammo reloads, "fast call spots" or spotter planes, since the AI doesn't either.
When advancing reduce game length and increase value of victory hexes and move some of them further back. You'll have to choose whether to rush or be cautious and take the marginal victory.
Don't use minefields.
Only buy aux FO so your call times are always 2-4 turns. Don't call arty with A0.
Sometimes in a campaign one (or more) of my companies might "get lost". Deploy on the grey map border to play an understrength battle.
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