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Old September 26th, 2013, 11:39 AM
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Default Re: Suggestion: borderless windowed mode

If you would like to rewrite the third-party graphics engine, then by all means it might be do-able.

However as it stands, it only really was written for full-screen applications back in the days of DOS, before being uplifted to a Windows version at some point. The non-fullscreen mode only included was for the purposes of debugging back in the day as that mode was simply too slow to allow proper game play back in the day (2000 or thereabouts?).

The engine is probably written using Directx 5 or maybe 6, back before DX knew of such things as that, I suppose. Its also written in old Microsoft C++ wrapped around a version of MASM that's not available any more. So its source is not compilable on modern systems. (I did try back in 2004 or so in order to get rid of its bug that does not allow resizeable windows. The outer window frame will resize if the graphics engine flag is set - , but the play area remains constant and so can only be resized on the initial Directx set-up call. Hence the separate GameOptions launcher programme).

I could allow you to enter your own custom pixel coordinates - but if you get the aspect ratio wrong, or its too big for the screen space, or is not one of the pixel multiples the engine likes (or whatever) then you'll get the "squashed screen" display that most end users will see if they didn't read the game guide and left the windows task-bar in "pop-up" mode.

However the only windowless mode it allows is the full-screen mode with a title. Windowed mode must be a regular window and not a full-screen border-less dialogue box.

Andy
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