Quote:
Originally Posted by zastava128
About the rifle/carbine ranges - I'm pretty sure this was standardized a few versions back. I remember the 8mm Lebel rifle used to have range 600m in an older version of WinSPWW2, for example.
I'm not necessarily against your suggestion, but the above mentioned factors should be considered. In WinSPMBT a difference of 100m in rifle ranges (assault vs. battle rifle) can make a big difference. Now imagine if Soviet rifle squads had a 100m longer range than the German ones - it would make a *big* difference in gameplay.
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I think the crux of the matter is what is a rifle and what is a carbine and how do they actually differ. Carbines which fire normal full-power rifle cartridges had roughly the same effective range as full-length infantry rifles. Both are highly lethal to 1000+ meters and able to deliver suppressive area fire up to 600 meters at least. However, once LMGs became common, firing at such long ranges was usually (but not always) left to them and to specialized sniper and marksmen (Mind you, in WW1 and even WW2 those guys used normal infantry rifles and sometimes did not even have any special optical sights. They were just better shooters and perhaps had a better vision than the average rifleman.)
Any accuracy differences were more due to the user not being able to see his target and hit it at long ranges with just iron sights. If some difference has to be modeled in the game, then instead of giving the long barrel rifles a longer range, they should have slightly higher accuracy than carbines. That would better represent any inherent differences between them.
No, I am not suggesting this should be implemented in the game now, later or never. It's just what my reading, minimal experience in shooting rifles and talking to more experienced shooters of infantry personal weapons have made me think about the matter. Food for thought, if you will, nothing more.