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  #1  
Old November 8th, 2013, 08:44 PM
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Default Re: Polish OOB2 corrections/suggestions (v.6)

Quote:
Originally Posted by Pibwl View Post
Flamethrowers:

- There should be added infantry flamethrower units in 1930-39, class eg. 170 (there's no units in this class before 1940).
A flamethrower section reportedly had 7 men, with two #93 flamethrowers, carbines and probably grenades. Unit 500 may serve as a pattern, but I'll attach a photo of Polish FT's.

A section should be used in a flamethrower squad of 3 sections. A single section might be a formation as well.
.
#93 flamethrowers ??? what is this ?? A flamethrower is universally the same in the game so any pre 1940 unit would use the same weapons as unit 500 and they will be the same unitclass and they will be available through the Engineer Pl
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Old November 9th, 2013, 05:05 AM

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Default Re: Polish OOB2 corrections/suggestions (v.6)

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#93 flamethrowers ??? what is this ?? A flamethrower is universally the same in the game so any pre 1940 unit would use the same weapons as unit 500 and they will be the same unitclass and they will be available through the Engineer Pl
Sorry, it was supposed to be #83.

But they shouldn't be the same class IMO, because in 1939 we have #326 Enginer Sqd of class 140, while flamethrowers were used in separate flamethrower platoons, not in engineer squads.


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Originally Posted by PvtJoker View Post
...However, once LMGs became common, firing at such long ranges was usually (but not always) left to them and to specialized sniper and marksmen (Mind you, in WW1 and even WW2 those guys used normal infantry rifles and sometimes did not even have any special optical sights. They were just better shooters and perhaps had a better vision than the average rifleman.)
...and usually they had specially selected rifles, with best accuracy.
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Old November 9th, 2013, 05:22 AM

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Default Re: Polish OOB2 corrections/suggestions (v.6)

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...while flamethrowers were used in separate flamethrower platoons, not in engineer squads.
I'd like to precise it: I proposed to create a section, and 3 sections should be a squad (platoon-level in the game). A platoon consisted of 3 squads, but I don't think it's useful to create such big FT units.
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Old November 9th, 2013, 07:04 AM

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Default Re: Polish OOB2 corrections/suggestions (v.6)

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Originally Posted by DRG View Post
I'm surprised there wasn't an FT unit in the game pre 1940
There were rare in the Polish Army, so they are usually overlooked - maybe it's because.

I'm attaching proposed pictures, and several improved ones - you might decide, if they're better enough (armoured cars have correct proportions on my pics).

Michał
Attached Files
File Type: zip Polish-pic3.zip (173.8 KB, 86 views)
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Old November 9th, 2013, 09:46 AM
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Default Re: Polish OOB2 corrections/suggestions (v.6)

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Originally Posted by Pibwl View Post

I'm attaching proposed pictures, and several improved ones - you might decide, if they're better enough (armoured cars have correct proportions on my pics).

Michał
I'm not sure which graphics program you use to create your photos but does it give you the option of choosing either colour matching or error diffusion dithering when you apply the pic palette with it ?


Also, the game does not like non standard sizes and pm29522_wz34_Image4.lbm is only 159 wide. I have corrected it but it saves me a lot of time I don't have much to spare when I don't have to check everything


Don

Last edited by DRG; November 9th, 2013 at 10:25 AM..
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Old November 9th, 2013, 09:24 AM
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Default Re: Polish OOB2 corrections/suggestions (v.6)

Quote:
Originally Posted by Pibwl View Post
Quote:
Originally Posted by Pibwl View Post
...while flamethrowers were used in separate flamethrower platoons, not in engineer squads.
I'd like to precise it: I proposed to create a section, and 3 sections should be a squad (platoon-level in the game). A platoon consisted of 3 squads, but I don't think it's useful to create such big FT units.



OK fine....... in the pre 1940 Polish army flamethrowers were not only rare but organized in separate flamethrower platoons, not in engineer squads.

Consider this.......... if I set them up the way you want to set them up the AI will never use them and if I set them up the way I am going to set them up the AI will, occasionally, buy a team and actually use them in the game which is better than making them a human only formation simply because the "official" TO&E says they were used " in separate flamethrower platoons". If I make them part of the engineer organization ( Like they are in virtually all the other OOB's in both games ) the AI will use them AND they will be available to the human player which is the better solution to the issue..........BECAUSE......this is a game

Don
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