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Old November 13th, 2013, 04:10 PM
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DRG DRG is offline
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Default Re: Movement Class and OOB Corrections

Every year when it comes time to release a patch I ask people to submit scenarios or campaigns for consideration and if they don't send them, they don't get included but I will put this one on the list to look into and the issues you documented


Those units have always been MC7,,, NOTHING was changed in the latest OOB's

"Unknown" in this case = un-used. At the time MOBHack was first written they were indeed "unknown" and that has never been updated, They may actually do something ( as you seem to have proved ) but I would have to dig into the code to know why MC5 worked for you but this is akin to finding a new planet so we will be testing it closely but if it works out you get a big attaboy



Edit........ Just ran the first test and this is indeed looking good

Don

Last edited by DRG; November 13th, 2013 at 04:35 PM..
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Old November 13th, 2013, 04:34 PM

CharlieFH CharlieFH is offline
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Default Re: Movement Class and OOB Corrections

Don,

Thanks for the quick reply. Its odd if those boats have always been MC 7, because some of the LCMs and Landing barges were MC 0 and some were MC 7. I assumed that the inconsistency was due to updates or changes. Frankly, MC 7 is rather worthless for all but landing scenarios. Even in those scenarios if you accidentally click on a coastal hex you will loose a unit for the rest of the scenario. This, in effect, makes boats no where near worth their cost, might as well get some more air strikes or artillery.

Charlie
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