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November 13th, 2013, 04:42 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Movement Class and OOB Corrections
I checked back to the V1 OOB's and the Monitors , PBR's and LCM ASPB etc etc have the same MC then as now
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November 13th, 2013, 05:00 PM
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Private
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Join Date: Nov 2013
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Re: Movement Class and OOB Corrections
Awesome, thanks for looking into this. I just opened the clean OOBs from V7, and if you look at the USMC OOB, you'll notice that 'LCM Mark 6' on line 175 is MC 7, but the next boat on the unit list, 'LCU 1610' on line 185 is MC 0. Moreover, the very next boat on the unit list is 'LST' on line 190, arguably the only ship in the OOB that should be MC 7, and its coded MC 0! If you keep going down the list the next boat 'LCM Mk 3' on line 194 and its MC 0, whereas 'LCM Mark 6' on line 195 is MC 7. These discrepancies can also be found further down on the unit list with the patrol boats. The'LCM (6) ATC' on line 481-483 are all MC 0, yet all the patrol boats on lines 475-480 are MC 7 as well as those from 484-490. So, where did these inconsistencies develop from?
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November 13th, 2013, 05:13 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Movement Class and OOB Corrections
Quote:
Originally Posted by CharlieFH
. So, where did these inconsistencies develop from?
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same way all inconsistencies develop........different people doing the same thing different ways OR it's just as simple as taking a blank unit and building a boat and "forgetting" to make it a ship or finding a unit and making a duplicate with different weapons that is already a ship so you leave it that way.
There are over FORTY EIGHT THOUSAND units total in both games built up over 15+ years so the question "where did these inconsistencies develop from" should be obvious
Don
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November 13th, 2013, 05:28 PM
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Join Date: Nov 2013
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Re: Movement Class and OOB Corrections
I don't think the code is reverting to default unit class MC when given MC 5. Otherwise when I set my FO ships to MC5, I think they would have made a tracked or wheeled vehicle sound effect. Same goes for the ammo ship. Also, if MC 6 is making a assault boat sound, can we safely assume its for assault boats?
As far as my last post, while it may be 'obvious' that inconsistencies would develop over such a long history as that of Steel Panthers. I was trying to get at whether or not there was any intent or purpose in the MC coding, or if these inconsistencies were recent or long standing. Trust me, for a free game staffed by volunteers, I am not expecting mistake free coding, I was just wondering if anyone had some insight.
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