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Do you own this game? Write a review and let others know how you like it.
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November 22nd, 2013, 05:58 PM
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Private
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Join Date: Nov 2013
Location: Bethlehem, PA
Posts: 5
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Thanked 1 Time in 1 Post
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OOB File layout
I would like to update SpObedit to work with WinSPMBT & WinSPWW2. I plan to make the 3.0 version of SpObedit freeware so any help would be appreciated.
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The Following User Says Thank You to SpObedit For This Useful Post:
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November 22nd, 2013, 07:11 PM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Re: OOB File layout
Why? MOBHack is light years ahead of what SPObedit ever was.
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November 22nd, 2013, 07:50 PM
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Private
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Join Date: Nov 2013
Location: Bethlehem, PA
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Re: OOB File layout
Which version of SpObedit are you talking about? The freeware version just had a popup dialog with buttons to display the various editor screens. The shareware version 2.14 worked with SP1, SP2, SP3 & SPWaW, allowed editing of multiple files with drag & drop copy between files, a save game manager to allow more than the two save games that SP handled with built in zip/unzip of save games and also had an LBM viewer.
I've had several people contact me recently asking for an updated version so I would like to accommodate them. Andy did a great job with MOBHACK and has had the benefit of being part of the Camo Workshop group to keep updating his program.
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November 23rd, 2013, 12:52 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Re: OOB File layout
I just don't see the need to reinvent the wheel. MOBHack has the features you named, too, other than compatibility with the SSI and Matrix games.
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November 23rd, 2013, 04:44 AM
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Private
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Join Date: Nov 2013
Location: Bethlehem, PA
Posts: 5
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Re: OOB File layout
One could say why have Pepsi when you have Coke or why drive a Ford rather than Chevy or use Word Perfect rather than Microsoft Word. Everyone has their own idea of what they like to use. Some people liked SpObedit or they would not have contacted me asking for an update.
I'm not reinventing the wheel, I already did that when I made a Windows version of an SP editor based off the DOS SPEDIT/SPHACK by Nick Bell, which by the way predated MOBHACK. Both Andy and I owe our original programs a big thanks to Nick since he is the one who cracked the OOB file layout to begin with.
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November 23rd, 2013, 11:22 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
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Re: OOB File layout
Quote:
Originally Posted by SpObedit
I would like to update SpObedit to work with WinSPMBT & WinSPWW2. I plan to make the 3.0 version of SpObedit freeware so any help would be appreciated.
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Jim - check your PM's
cheers
Andy
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November 23rd, 2013, 11:32 AM
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Private
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Join Date: Nov 2013
Location: Bethlehem, PA
Posts: 5
Thanks: 0
Thanked 1 Time in 1 Post
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Re: OOB File layout
Thanks Andy, this is greatly appreciated. If The Camo Workshop group needs any help I find myself with a lot of free time on my hands. I did some work with Gary on War in the East so if there is anything I do just let me know. I have all versions of Visual Studio so I have my own dev tools.
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November 23rd, 2013, 12:03 PM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Re: OOB File layout
Are you Jim Bello? Now I feel like a jackass..
Last edited by mkr8683; November 23rd, 2013 at 12:13 PM..
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November 23rd, 2013, 12:16 PM
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Sergeant
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Join Date: Jun 2005
Posts: 359
Thanks: 311
Thanked 24 Times in 23 Posts
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Re: OOB File layout
I would love to have the import from csv file functionality back. If you could incorporate that I would be appreciative.
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November 23rd, 2013, 06:12 PM
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Private
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Join Date: Nov 2013
Location: Bethlehem, PA
Posts: 5
Thanks: 0
Thanked 1 Time in 1 Post
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Re: OOB File layout
Quote:
Originally Posted by mkr8683
Are you Jim Bello? Now I feel like a jackass..
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Yep, that would be me
Quote:
Originally Posted by cbreedon
I would love to have the import from csv file functionality back. If you could incorporate that I would be appreciative.
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Wow, it's been so long since I looked at the code I forgot I had this capability
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