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Old March 25th, 2014, 01:30 AM
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Post Reload with the 2014 winSPWW2 and winSPMBT Spring Upgrade Offensive!
Press Release Teaser: Patches are Packed with More of Everything!   

Reload with the 2014 winSPWW2 and winSPMBT Spring Upgrade Offensive!
Patches are Packed with More of Everything!


Wilmington, NC, 25 March 2014

Fans of Camo Workshop, the tactical genius behind the classic wargames on the PC—winSPWW2 and winSPMBT—have just completed work on two new upgrade patches. These exciting upgrades (winSPMBT to version 8.0 and winSPWW2 to version 7.0) are packed with new content, bug fixes and gameplay enhancements, some only available to Enhanced users.

Available for immediate download, these two patches are loaded with more of everything. More new and updated campaigns, more updated OOBs, more picklists and more enhancements. There are far too many items to list here, but a complete catalog of changes can be found in the notes after applying the patch.

As usual we remind everyone that ongoing secure PBEM games WILL fail if these patches are applied while they are being played.

An overview of each patch:

WinSPMBT version 8.0 Upgrade patch
  • 21 New Scenarios
  • 41 Revised Scenarios
  • 2 New Campaigns
  • 4 Revised Campaigns
  • 120 Revised Campaign files
  • 14 New or Revised Map files
  • 87 New or revised Photos
  • 66 New or Revised Icons
  • 92 Updated OOB Files
  • 14 New or Revised Icon Graphic files
  • 14 New or Revised Text files
  • 108 New or Revised picklists
  • Upgraded Game Options
  • Upgraded MOBHack
  • Upgraded Cost Calculator
  • Upgraded ScenHack
  • Upgraded Camo Map Editor

* If Kenyas opponent is Mujahideen the default maps are Northern Kenya or Southern Sudan instead of Afghanistan. Mujahideen here represents Al-Shabab, Al-Quaeda, or Sudanese bandits and local warlords.

* Mine sweeper tank and engineer tank classes now protect any passengers as if an APC unless front armour is 0. This is for engineer type APCs.

* New Battle locations have been added when the two opponents are Japan and China.

* 73 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and / or completeness. The USMC OOB and picklists have been redone completely and all game scenarios and campaigns have been corrected keeping them in sync with the new OOB's .

WinSPWW2 version 7.0 Upgrade patch
  • 12 New Scenarios
  • 63 Revised Scenarios
  • 2 New Campaigns
  • 6 Revised Campaigns
  • 40 Revised Campaign files
  • 1 New Map
  • 1 New Sound file
  • 1,250 New or revised Photos
  • 67 New or Revised Icons
  • 36 Updated OOB files
  • 12 Revised Icon Graphic files
  • 10 New or Revised Text files
  • Upgraded Game Options
  • Upgraded MOBHack
  • Upgraded Cost Calculator
  • Upgraded ScenHack
  • Upgraded Camo Map Editor

* The Italian Long Campaign end date has been extended to 9/43 with Germany added as a possible opponent in that last month. The Balkans option now runs from 10/40 to 4/41. During the time period 10/40-3/41 the "Balkan" opponent is Greece and in 4/41 it is Yugoslavia. Eastern Front is now available only from 9/41 to 5/43.

* AAA was withholding fire till targets were close and if % to hit was under 10%. This has been adjusted so they fire more freely at such targets now.

* 128 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and / or completeness. A number of OOB's have had extensive work done and all game scenarios and campaigns have been corrected keeping them in sync with the new OOB's.

And in both WinSPMBT version 8.0 Upgrade and WinSPWW2 version 7.0 Upgrade patches:

* For owners of the extended features version only. We have added a programmed barrage option. This new feature is only available as a pre first turn set-up option so is only available when the player is advancing or assaulting. It can be set up to start at any time from initial bombardment to the limit of the turns set for that battle.

* All 15 levels of terrain are now represented by different colours on the mini map. Previously only the first 10 levels were with level 11-15 the same colour as level 10.

* MOBHack has been improved to work with most of the commonly used integrated database checks. You no longer have to open MOBHack manually and scroll to the unit you are interested in. Now you can click on that unit in the database and it will automatically set MOBHack to that unit ( or formation if you select formation checks..... the tabs marked with an asterix ( * ) will do this.

* MOBHack now has a "paste icons only" check box to allow pasting of only the 3 icon fields from the paste buffer.

* Units of class 180 Artillery Prime Mover will now offer crew protection if the front armour is >0.

* A bug was fixed in the AAA reaction fires routines if weapon 1 is turned off or damaged. This mainly affected dual gun/SAM systems in MBT.

* For the extended features version only. Full map editor functionality is now made available on the "View Map" Screen, for any desired tailored tweaks of a randomly generated map.

* For the extended features version only. A larger text option has been included. This uses a new font we developed for many of the screens that makes them easier to read in many cases. This new feature can be switched on or off and needs to be turned on manually by the player.

* General support and direct support artillery now have a bit more delay when adjusting fire due to the longer communications delay with their HQs.

* Rifle fire base hit chance has been reduced slightly at ranges of 6+ hexes and Self-Loading Rifle type weapons chance to hit has been increased slightly. SMG to-hit chance at 2 hexes or less has been increased slightly. This code was already in WW2 is now applied to MBT as well. An "assault rifle" is treated as an SMG at 2 hexes or less, and as an SLR at 3+ hexes. In addition, sections with more than 13 men have an additional to-hit based on the excess remaining men over 13 for any infantry prime class weapons. This code was also already in WW2, but is now applied to MBT as well. None of the above apply to indirect fires - only to aimed direct fires.

Download the version 8.0 Upgrade for WinSPMBT here:
http://www.shrapnelgames.com/Camo_Wo.../MBT_page.html

Download the version 7.0 Upgrade for WinSPWW2 here:
http://www.shrapnelgames.com/Camo_Wo.../WW2_page.html

WinSPMBT and WinSPWW2 are available in three different formats. There is a free version that includes all the general content. Then there are two Enhanced Editions that sound just like the name, providing enhanced capabilities and features not available in the free versions. One version is a physical CD while the other is a download.

To get your gaming on please visit us at www.shrapnelgames.com. Check out our catalog of eclectic strategy titles and download demos for all our titles!
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  #2  
Old March 25th, 2014, 02:01 PM

QuikSnap QuikSnap is offline
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Default Re: Reload with the 2014 winSPWW2 and winSPMBT Spring Upgrade Offensive!

Cool update. I just started playing recently.

Thanks for caring.
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  #3  
Old April 6th, 2014, 05:14 AM

burroughs burroughs is offline
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Default Re: Reload with the 2014 winSPWW2 and winSPMBT Spring Upgrade Offensive!

I have been off both games for quite some time and haven't been keeping up with the recent changes so I'd like to ask whether the nasty withdrawal /retreat / rout pattern has been altered a bit to enable squads do that in a bit more realistic manner than just head dumbly for the same map side even if that means doing so along the enemy lines who shot them up to death in an enfilade fire manner?
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Old April 7th, 2014, 03:51 PM
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void1984 void1984 is offline
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Default Re: Reload with the 2014 winSPWW2 and winSPMBT Spring Upgrade Offensive!

It's possible to set the retreat target for each formation with ^ key for years, probably since version 3.
So the default is map side, but if you manged to attack the enemy from behind, you can set the retreat target wherever you think it's most sensible.
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