.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #51  
Old April 21st, 2014, 05:23 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Comments, suggestions and problem reports

Quote:
Originally Posted by blatsas View Post
i have problem with usmc company(H)
after 2006 the helos don't load entire company
Well ... damn ...
I see the problem.
I was originally using a 6-man "Company HQ" unit but changed to a standard 13-man rifle squad to make it compatible with WinSPMBT standards, and yeah ... that won't fit.

For now just buy a separate helo to carry the HQ.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #52  
Old April 21st, 2014, 12:50 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Comments, suggestions and problem reports

Yeah there's plenty of carry capacity in that formation but only if the A0 could divide up into smaller groups and that's not the way the game works so we'll need to add an Osprey after the Hvy sniper team then move everything else down one and it will all fit. For now, do as Suhirr suggests and buy a separate helo or Osprey to carry the HQ when using that formation

Don
Reply With Quote
  #53  
Old April 21st, 2014, 05:48 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Comments, suggestions and problem reports

Quote:
Originally Posted by blatsas View Post
i have problem with usmc company(H)
after 2006 the helos don't load entire company
It looks like there are no helicopters added to the coy to deal with the support weapons teams (mortars etc). In early years with the larger sea knights etc, not a problem. The later helos are smaller though.

In that case - use the helos in the rifle platoons to move the troops in lift #1, then go back and move the support weapons in lift #2. Simples.


There is no such thing as a dedicated lift transport helicopter inside an infantry formation in reality, bar a very few USA air cavalry items. these integrated helo, or glider or transport plane formations are mainly provided for convenience, or the AI's use on the occasion it buys an airmobile group.

I myself never use them since the helicopters are tied to the rifle platoon HQ for command and control, in any formation that uses that style (rather than using helo platoons at coy level). Therefore once they have dropped the riflemen, they will tend to be out of command (from the rifle platoon HQ) once you fly about and attempt to move other units than the original passengers.

I always buy my transport helos separately as stand-alone air formations, therefore. Helos "belong" to your brigadier (and he only has them on loan from corps or army) - and not to some spotty 2nd Lt .

Leave those integrated H formations to the AI, or just use them for para drops or glider landings - since the transports in that case have no need to worry about command and control as they disappear after the insertion.

Andy
Reply With Quote
  #54  
Old April 21st, 2014, 06:53 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Comments, suggestions and problem reports

Yup I agree with Andy, personally I think of those formations as "AI only".
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #55  
Old May 24th, 2014, 10:44 AM
blatsas's Avatar

blatsas blatsas is offline
Private
 
Join Date: Mar 2014
Location: greece
Posts: 26
Thanks: 15
Thanked 1 Time in 1 Post
blatsas is on a distinguished road
Default Re: Comments, suggestions and problem reports

the turkish leo1A1T1 have vision 30 that is correct for starting year? (1975)
Thx
Reply With Quote
  #56  
Old May 24th, 2014, 07:25 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Comments, suggestions and problem reports

That might be a bit early. 20 might be better
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #57  
Old May 25th, 2014, 02:52 AM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,769
Thanks: 749
Thanked 1,289 Times in 968 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: Comments, suggestions and problem reports

Yes Don would be correct and I bounced it off the German OOB to be sure. But the real issue is that the Turkish tank situation is still a mess. A failed attempt to fix this is posted in the FB Patch Page Thread Page 7 Post #65. I wondered why I didn't have notes on this that's because I never printed out the Word document for that patch input. The turkish system of designating their import tanks didn't help any some early U.S. imports retained their names such as the M-48 (And this is a good example of the process.) that was fielded in 1964 of which they received 3000+ units. Of these they would upgrade 180+ of the M-48 and upgrade it with a 105mm in 1982 and call them the M-48T5. To close out the M-48 series; in 1984 they would field 1262 units of the M-48A5T1. Are you ready for the twist? They took 170/180 M-60 units gave it a 120mm/L44 and completely RESET the tank from the ground up and called it the M-60T (Alls good with this tank.) starting in 2006. The "T" must've seemed too plain for them () so between 2006-09 they took 171 LEOPARD A1A1 (Fielded in 1991.) and 1A3T1 units to develop the first testbed tank of the ALTAY program and designated them the LEOPARD-1T. Somehow this makes more sense to me now then it did on "Monday, 05 September, 2011 23:47:48" and edited again on "Last edited by FASTBOAT TOUGH; September 6th, 2011 at 02:09 AM." No wonder Don pretty much let this alone it was confusing to me earlier this evening. I must've had several moments while working that up. I think the Turkish TANK SITUATION IS AS EASY AS THIS when I've gone back over the years a handful of times to look into this whole mess:
Click image for larger version

Name:	Turkish Tanks 1954-2016.jpg
Views:	119
Size:	89.5 KB
ID:	13009
Along with the following from FB Patch Page Thread Page 7 Post #65...
"Pic is posted here as a reference which I came across while researching the LEOPARD-2T. Also from the Undersecretariat for Defence Industry, responsible for procurement, R&D and the coordination of government. private and joint defence industry companies. This shows not only accurate dates (HIZMETE GIRIS TARIHI = SERVICE ARRIVAL DATE.) but also the unit designation within the Turkish military. Note the date of MAY 2010 Rev. 2. As you'll see the 2T below does not match the picture here."

I should've left out the "Also" from the start of the second sentence.

And again yup, that vision should be 20.

Regards,
Pat

Last edited by FASTBOAT TOUGH; May 25th, 2014 at 03:02 AM..
Reply With Quote
The Following User Says Thank You to FASTBOAT TOUGH For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.