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  #1  
Old June 17th, 2014, 03:37 PM
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Suhiir Suhiir is offline
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Default Re: Modeling Micro UAVs?

Command units are a bad idea, as much as I like them myself.
Because a player can, and probably will, target command units to disrupt the opposition if they're readily identifiable.
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Old June 18th, 2014, 08:36 AM

Airborne Rifles Airborne Rifles is offline
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Default Re: Modeling Micro UAVs?

Quote:
Originally Posted by Suhiir View Post
Command units are a bad idea, as much as I like them myself.
Because a player can, and probably will, target command units to disrupt the opposition if they're readily identifiable.
Just like in real life
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Old June 18th, 2014, 01:14 PM
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Potion Re: Modeling Micro UAVs?

The first unit of a Rifle Company is the HQ unit. I do not see a need to create in the OOB a Rifle Co HQ. We have ten slots in a formation, I would not advise using a slot to put a UAV.

Alternately, modify existing UAV as to range, visibility, etc in the Editor. Use the ScenHack to create the UAV as a platoon. Return to the Editor and attach the UAV to the Rifle Co. Then, after saving return to ScenHack and change the UAV platoon back to a section and save.

This may accomplish what you are seeking to do with the available game resources.
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