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Old July 4th, 2014, 06:30 PM
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Default Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)

Grant1pa,

I played the first couple of turns and made several notes I would like to share with you as the preceding posts have done thus far:

1) I would lead my fighter bombers with a SEAD section, I choose the SU-34 SEAD section to replace the MIG-29 section as I want to make sure the skies are clear of area SAMs.

2) I changed U1 unit to a Art Obs. GSR. Dismounted the Spetsnaz platoon and placed the U1 as a spotter for the air strike at hex 63,86. I felt uncomfortable with my strike spotter as passenger, I wanted "eyes on target."

3) Pls consider dismounting Spetsnaz scouts at critical points to support dz and ingress of Para units to their objectives. With the Spetsnaz units dismounted you can set way points to objectives.

4) I wondered if this base would not at least have a main gate.

5) The issue I'm trying to resolve, with this scenario and one I am developing as well, is how to "direct" AI mounted units. There is not a way as I understand to dismount AI units at a specific hex, nor can we set way points of dropped para units. I'm playing a scenario, then after the para drops, save the scenario, rename, renumber, and save the files to the scenario folder. Now, using the Editor make way points to objectives for the para units.

Thanks for the thread.
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