|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

August 12th, 2014, 05:55 PM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
awaiting on developments on this project 
|

August 12th, 2014, 07:26 PM
|
 |
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
Quote:
Originally Posted by shahadi
I recall wherein it was stated that user created formations should be listed at slot numbers greater than 900 in the OOB. Sorry, have not found the reference but I'm confident this is a "hard" rule.
Still can not see the elevators.
|
It's not a "hard" rule just good sense as no formations above 900 are used in any OOB. It makes it easier to find user created ones.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|

August 12th, 2014, 09:32 PM
|
 |
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,053
Thanks: 376
Thanked 447 Times in 323 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
The USMC OOB has quite a few "R&D" items in the 900's and a huge gap of nothingness in the 800's I put mine there so people could grab the info if they wanted it then delete it easily. I was unaware of the "rule", sorry.
Can I ask is nobody seeing the ship elevators?
|

August 13th, 2014, 05:41 AM
|
 |
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
Yeah, that's why I put the R&D stuff in the 900's. You'll note NONE of those formations can be purchased by players.
If you look them over they're the organizations for battalion and regimental assets between 1946-2020. Useful when making the "combat" formations players can purchase.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|

August 13th, 2014, 04:04 PM
|
 |
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
|

August 13th, 2014, 04:11 PM
|
 |
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,053
Thanks: 376
Thanked 447 Times in 323 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
Quote:
Originally Posted by shahadi
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
|
Sorry, I must have messed up
They should look like this:
heres the .Bmp:
|

August 13th, 2014, 04:39 PM
|
 |
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
Thanks, looks good, but should they not be a simple rectangle shaped object?
Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.
Smile.
|

August 13th, 2014, 09:52 PM
|
 |
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,053
Thanks: 376
Thanked 447 Times in 323 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
Quote:
Originally Posted by shahadi
Thanks, looks good, but should they not be a simple rectangle shaped object?
Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.
|
The Elevators on the Wasp-class LHD Stick out from the Hull over the sea:
I will upload a new.shp file tomorrow.
|
The Following User Says Thank You to scorpio_rocks For This Useful Post:
|
|

August 14th, 2014, 07:01 PM
|
 |
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
I'm playing with the boat, having created a map from the scenario as you rightly suggested; now, I am of the mind that the boat should be a map with the deck, bridge, island, all the non weapon pieces, available from the Map editor. However, weapons ought to remain available from the Purchase screen, obviously.
Otherwise, we have to build the boat with each scenario. And, I'm finding that a real pain. You know, when I purchase a bridge, since they're classed as a Fortification, I get three of them at a time. So, I created a formation with just one bridge listed, another formation for the island and so forth.
I suggest, that the boat be created as a map and the player can add the weapons from the Purchase screen.
We would loose some existing building structures, but I think well worth it.
|

August 23rd, 2014, 11:56 PM
|
 |
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,053
Thanks: 376
Thanked 447 Times in 323 Posts
|
|
Re: "Rusty Nickel" at the Gateway of Tears
The main problems with making the ship elements "buildings" are that, as I understand it:
1. the amount of work required goes through the roof (icons need creating for each level of zoom).
2. they cannot be destroyed or count toward victory.
The formation I included for the ship (#801 USS Bataan in Misc purchase screen) should give:
1x bridge, 1x "island", 2x SAM/RAM(RIM116), 2x SAM(Sea Sparrow), 2x Phalanx, 2x 25mm chaingun, 2x well deck, 9x landing pads, 2x deck numbers and 2x elevators.
No idea why you get 3 of each.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|