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Old August 23rd, 2014, 05:27 PM
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Default Re: AI Mechanized Infantry Assault - Dismounts

Victory hexes normally cause dismount upon approach.
Use 2 or 3 waypoints in same or adjacent hexes to slow units down.

Quote:
They seem only to fire at threats against an individual tank.


If the unit moved that turn you would expect this, its not going to waste shots firing at more distant targets if they are not a threat & the hit chance is not great.
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