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Old September 2nd, 2014, 12:50 AM
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Confused Re: "Rusty Nickel" at the Gateway of Tears

Quote:
Originally Posted by scorpio_rocks View Post

// Icon0184.shp -- Invisible turret Icons. (Icons 7800-7813 created/ammended by Scorpio_Rocks)
{18400, 6976}, // 7800 Pirate Skiff
{18401, 6976}, // 7801 Gunboat
{18402, 6976}, // 7802 Pirate "Mothership"
{18403, 6976}, // 7803 Syrian Compact Missile Boat
{18404, 6976}, // 7804 Suicide Inflatable
{18405, 6976}, // 7805 Patrol Ship (Spain)
{18406, 6976}, // 7806 Container Ship (small)
{18407, 6976}, // 7807 US Patrol Vessel
{18408, 6976}, // 7808 LHD Deck - 5
{18409, 6976}, // 7809 LHD Elevator
{18410, 6976}, // 7810 LHD Deck Landing Pad
{18411, 6976}, // 7811 LHD Bridge
{18413, 6976}, // 7813 LHD Airborne Operations Island
{18414, 6976}, // 7814 RHIB
In trying to understand the Shp file/icon process I have thus far understood that "18409" translates into 184 as the Icon Shp file with the identification "09" as pointer to the image in the Shp file. Now, when I inspect the Icon0184.shp file with the Shp Editor I note the elevator icon occupies the 11th place in the file not the 9th. Meaning, the reference should read "18411" rather than "18409."

Question: How does Mobhack link unit with icon? Does Mobhack read a config file to associate units, icons, and pictures?
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