
August 13th, 2002, 01:35 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: An idea to balance out tech
Quote:
Originally posted by DavidG:
Hmm I wonder if you could mod this idea by making Intell really easy to get. Make it much more effective and remove all projects but the tech Espionage?
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That might be a worthwhile mod to make. It could be fun to play on an occasionally leveling field. Then winning would be based on tactics rather than who researched what first. I dunno though, that sounds similar to high tech start, which doesn't guarantee a fun game.
Anyway, some of the current intelligence projects really seem uninteresting to me. Late in the game, cargo destruction really doesn't make much of a dent in the massed weapon platforms, for instance.
And what's with poisoning the population? Maybe this seems horrific to a human player -- but does it really dent production? Ditto for destroying one facility or damageing conditions or planet value.
Some people want more complicated intelligence, then a wise person pointed out -- if you want that, take out the ships and planets and call the game Intelligence Wars 
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