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August 11th, 2002, 09:40 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Official SE:IV Gold Patch 2 thread...
latest history:
Version 1.78:
1. Fixed - Mine damage was not accumulating against Fighters or Drones moving
through minefields.
2. Added - More Empire options for showing letter identifiers for facilities on
planets.
Version 1.77:
1. Fixed - Vehicle Size Minimum text in Mount report was 2 pixels off data value.
2. Fixed - Mines would accumulate damage beyond their means and sometimes cause
an Integer Overflow.
3. Fixed - Orders to destroy stars, planets, storms, etc. could be executed even
after the ship moved away from the location.
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August 11th, 2002, 10:20 PM
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Shrapnel Fanatic
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Location: Southern CA, USA
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Re: Official SE:IV Gold Patch 2 thread...
YEAH!!!!!!
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August 11th, 2002, 11:39 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Official SE:IV Gold Patch 2 thread...
Looks good, looks good! In fact some great little tweaks in here.
But a few things are puzzling. If anyone can explain these, I'd be grateful.
Version 1.68:
2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
Version 1.71:
9. Changed - Fighters and Drones will have full movement when launched.
Does this mean the 1.68 fix is out and the 1.71 change takes it back to the way it is now?
Version 1.70:
1. Fixed - Troops were unable to drop onto planets in combat.
I didn't even know this was a problem; at least I never had one.
Version 1.71:
4. Fixed - Distance to planets has been reduced.
Huh?
Version 1.72:
5. Fixed - Added protections against exe hacking. The players and the host
must now be running the *exact* same exe.
Version 1.73:
1. Fixed - "Different Machine" games would report an error in different exes.
Um. Isn't the point of the 1.72 fix to create the problem fixed by 1.73?
Version 1.76:
2. Changed - If you change treaties with another race and you were at a Trade
alliance or better, and you change to a Trade alliance or better,
then you retain the same Trade %.
Again, this sounds like the way its always been. What is being changed here?
All in all a very nice patch, fixing a number of minor irritants... and a few major ones.
Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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August 12th, 2002, 12:10 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Official SE:IV Gold Patch 2 thread...
just one example:
Quote:
Version 1.70:
1. Fixed - Troops were unable to drop onto planets in combat.
I didn't even know this was a problem; at least I never had one.
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yes, that is true. there was no problem with dropping troops in 1.67, but there was one in 1.69 (or 1.68, don't actually remember)
Rollo
[ August 11, 2002, 23:11: Message edited by: Rollo ]
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August 12th, 2002, 01:16 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Official SE:IV Gold Patch 2 thread...
Cool Can't wait!!!!! 
__________________
Kill em all let God sort em out
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August 12th, 2002, 02:24 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Official SE:IV Gold Patch 2 thread...
Quote:
Originally posted by Grandpakim:
Looks good, looks good! In fact some great little tweaks in here.
But a few things are puzzling. If anyone can explain these, I'd be grateful.
Version 1.68:
2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
Version 1.71:
9. Changed - Fighters and Drones will have full movement when launched.
Does this mean the 1.68 fix is out and the 1.71 change takes it back to the way it is now?
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That's pretty much it. The change in 1.68 caused much wailing and gnashing of teeth among several beta team members and so it wsas undone in 1.71
Quote:
Version 1.70:
1. Fixed - Troops were unable to drop onto planets in combat.
I didn't even know this was a problem; at least I never had one.
Version 1.71:
4. Fixed - Distance to planets has been reduced.
Huh?
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These were not a fixes for problems from the current Version you are playing, but bugs that creeped in during some of the other changes.
Quote:
Version 1.72:
5. Fixed - Added protections against exe hacking. The players and the host
must now be running the *exact* same exe.
Version 1.73:
1. Fixed - "Different Machine" games would report an error in different exes.
Um. Isn't the point of the 1.72 fix to create the problem fixed by 1.73?
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No, 1.72 fixed the hacking, but in the process introduced a new bug that made it impossible to do any simultaneous turn games. 1.73 fixed that new bug.
Quote:
Version 1.76:
2. Changed - If you change treaties with another race and you were at a Trade
alliance or better, and you change to a Trade alliance or better,
then you retain the same Trade %.
Again, this sounds like the way its always been. What is being changed here?
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Ok, I am not sure about this one, but I think it was an intermittant problem when upgrading your treaty would cause your trade percentage to reset to zero.
__________________
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Who I'll be tomorrow is anybody's guess
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August 12th, 2002, 04:08 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Official SE:IV Gold Patch 2 thread...
Thanks Geo, you da man!
Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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