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  #1  
Old March 14th, 2014, 08:36 PM
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Question RoundHammer: Normandy 1943

My question is about the second scenario of this campaign.
How to make tanks not remain immobilized on the beach?
Is there any type bulldozer unit to prepare the way?
Do I choose the wrong landing site of the tanks?
Even some halftracks also get bogged down.
While this question is for any landing scenario, in this particular scenario annoys me lose several tanks
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  #2  
Old March 14th, 2014, 10:21 PM
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Default Re: RoundHammer: Normandy 1943

Been years since i played Roundhammer,
The developer meant this would be a hard beach landing IIRC,tanks and gear stuck on the beach on landing and exposed,much like it was realisticaly.
You just have accept you will have heavy losses,stuck shermans can still fire and be useful,also air and any navy assets.
But it will still take the grunts to the job!
BTW Normandy was june 6 1944 ;-}
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Old March 15th, 2014, 03:33 AM

Griefbringer Griefbringer is offline
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Default Re: RoundHammer: Normandy 1943

Actually, there are two places where you can land your vehicles so that they can advance inland without getting stuck. However, I am not at home at the moment, so cannot check the exact coordinates for those hexes. But you can locate them yourself with the following tips:

- vehicles risk getting stuck when entering mud hexes, but not when exiting them
- vehicles getting unloaded from a barge into a mud hex do not have a risk of getting stuck in that hex (at least in the current version)
- therefore, try unloading your vehicles into those two mud hexes that are adjacent to clear hexes, and then move them to clear hexes on their first move

That said, concentrating all of your vehicle landings into one or two single spots can be a bit risky, in case the enemy decides to shell those landing areas with mortars or artillery.

BTW for Gila: Roundhammer campaign takes place in Normandy in July-August 1943, not in June 1944 like the historical campaign.
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Old March 15th, 2014, 12:04 PM
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Default Re: RoundHammer: Normandy 1943

Ok. Thanks for the replies. I try to do what you say Griefbringer
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Old March 15th, 2014, 05:09 PM

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Default Re: RoundHammer: Normandy 1943

Back at home and able to access the map, here is a list of landing hexes you might want to consider:

- (25,2) move to rough hex after landing
- (25,4) move to clear hex after landing
- (25,7) move to clear hex after landing
- (25,9) move to clear hex after landing
- (24,26) move to clear hex after landing

The first four are quite clustered, while the fifth one is further down the map on its own.

And once you get you vehicles on the shore, be careful how you move them, to avoid muddy hexes and minefields. Also, try to get your vehicles quickly out of those landing zones, before enemy starts shelling them with artillery. Never mind that there is also likely to be some direct fire covering those landing areas, unless you have placed some smoke around.
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Old March 16th, 2014, 02:20 AM
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Default Re: RoundHammer: Normandy 1943

Quote:
Originally Posted by Griefbringer View Post
Back at home and able to access the map, here is a list of landing hexes you might want to consider:

- (25,2) move to rough hex after landing
- (25,4) move to clear hex after landing
- (25,7) move to clear hex after landing
- (25,9) move to clear hex after landing
- (24,26) move to clear hex after landing

The first four are quite clustered, while the fifth one is further down the map on its own.

And once you get you vehicles on the shore, be careful how you move them, to avoid muddy hexes and minefields. Also, try to get your vehicles quickly out of those landing zones, before enemy starts shelling them with artillery. Never mind that there is also likely to be some direct fire covering those landing areas, unless you have placed some smoke around.
Thank you Griefbringer. I've finished the scenario. Luckily I got a decisive victory. But I will try to play again to see those landing places you say.
To avoid direct heat divided my troops. A group from the south, who passed through the edge of the enemy trenches. Another group from the center up to the main road. With smoke covered the movements so I received only indirect and planes, which incidentally was quite annoying fire. The aircraft ended up with three tanks were in their barges, and ended with another tank artillery that had been immobilized. I tried to save the crew but I could not.
Well, I do not dwell over it and it would be a aar.
regards
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  #7  
Old February 7th, 2015, 09:01 AM
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Default Re: RoundHammer: Normandy 1943

Quote:
Originally Posted by gila View Post
.....BTW Normandy was june 6 1944 ;-}



QUOTE

RoundHammer: Normandy 1943

This campaign is based on a hypothetical Allied invasion of Normandy in 1943
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  #8  
Old February 11th, 2015, 12:24 PM

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Default Re: RoundHammer: Normandy 1943

As long as we're talking about the RoundHammer campaign...I finally got around to playing this campaign and I noticed a small problem with it. After the node 9, Belval-Gare, scenario, I managed a decisive victory, but the campaign advanced BACK to the first node 0 scenario. Looking at the campaign with the in-game edit tool shows that, while a marginal victory in the node 9 scenario will advance to node 10, a decisive victory goes back to the beginning of the campaign. Looks like a minor typo when the campaign was put together (or maybe it's just my copy ;^). I am using the latest patch, CD-version.

I did correct my version, then restarted my end-of-game save, but I still proceeded back to the beginning of the scenario. Is data such as how the campaign progresses sort of set when you begin the campaign and then it can't be modified? I do have a mid-game save I can restart, and then try to aim for a marginal victory, so I don't have to restart the campaign.

And I would just like to say thanks to Don and Andy for continuing to improve this game all these years. I first started playing Steel Panthers when it came out in the mid-90s, and it is one of the 3 computer games that I still play. Thanks for all your hard work and dedication all these years!

Steves308
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Old February 11th, 2015, 05:01 PM
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Default Re: RoundHammer: Normandy 1943

Thanks will look into this
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  #10  
Old February 15th, 2015, 03:32 PM
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Default Re: RoundHammer: Normandy 1943

Quote:
Originally Posted by Steves308 View Post
I did correct my version, then restarted my end-of-game save, but I still proceeded back to the beginning of the scenario. Is data such as how the campaign progresses sort of set when you begin the campaign and then it can't be modified? I do have a mid-game save I can restart, and then try to aim for a marginal victory, so I don't have to restart the campaign.
If you use a save near the end, before it turns into the score/review-the-map-thingy, the game should let you use the changes you made into the progress of the campaign.
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