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  #1  
Old February 17th, 2015, 11:55 AM
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scorpio_rocks scorpio_rocks is offline
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Default Re: Artillery rate of fire

Quote:
Originally Posted by Anton View Post
I was confused because the UI is somewhat counterintuitive. After a bombardment mission has been completed and the ammo button is up, the delay shown against the artillery unit represents the time required to plan a brand-new mission, but if I press the ammo button it drops back to the correct value of 0.1-0.2 turns for a repeat mission.

Is this behaviour or repeat missions themselves described anywhere in the manual, for I couldn't find it? If you won't mind my imperfect English I might volunteer to improve the manual, after I have obtained a full understanding of artillery in winSPWW2 of course, which will take time.
I always thought the Interface was Very intuitive...
The Game Guide page "Playing WinSPWWII -Tutorial" gives a quite in-depth explanation, including spotter aircraft, shifting fire, continued missions, etc. As the guide says:

"...you should know that the bombardment screen is much more difficult to describe than it is to use. The explanation is long-winded but once you’ve done it, the great interface will make it a breeze to use..."
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Old February 17th, 2015, 12:31 PM

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Default Re: Artillery rate of fire

Quote:
I always thought the Interface was Very intuitive...
Well, I said why I didn't find it so, and I do not ascribe that to my idiosyncrasy. The presence of a selected hex on the map in bombardment mode seems to be the only indication of a possible repeat mission, if it be the right term.
Quote:
The Game Guide page "Playing WinSPWWII -Tutorial" gives a quite in-depth explanation, including spotter aircraft, shifting fire, continued missions, etc.
In my copy, this section is only eight paragraphs long and does not mention continued missions. Would you please quote the relevant fragment so that I could determine whether I am totally blind or my manual is obsolete?
Quote:
Originally Posted by manual
...you should know that the bombardment screen is much more difficult to describe than it is to use. The explanation is long-winded but once you’ve done it, the great interface will make it a breeze to use...
I had read this text and it had made me wonder where the long explanation was.
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