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March 22nd, 2015, 12:28 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: How Did the SSI to The Camo Workshop Come to Be?
The only way to answer that completely gets me discussing issues that are 15 years in the past and serves little purpose at this time to do anything other than raise my blood pressure. if you have any skill at reading between the lines read the development history in the game guide.
The, short, clean, happy version is in the Fall of 1997 ( corrected from 1998 in the original ) I started PBEMing SP2 with a guy in Italy named Piero Angeli . This was the post SP3 disappointment and we started discussing how it would be nice to play the 50 meter hex WW2 with the added features like the extra units and the better artillery routine....... months past, a few others named in the GG joined in , work was done..... the World Cup interfered then was over and eventually in August 1998 Andy joined us to sort out the OOB....... he had created MOBHack and was familiar with what we needed ( and WE ALL THOUGHT THIS WOULD LAST 6 MONTHS AND BE DONE .....CAN'T Y0U JUST FEEL THE IRONY )
From there you can read the development history in the game guide. The first release SP2WW2 was an add on to SP2 with a Hex Edited EXE. In 1999 we co-shared the code ( but had no direct control over ) that had been aquaired by the Gamers Net with their staff. Long story short and I'm REALLY trying to be polite..... it wasn't a good "fit". We ( Andy and I ) knew where we wanted the game to go but other people had other ideas and after SPWW2 DOS Version 2.0 was released we were "told" that future development was going to be on the SP3 engine so we went from the originators to a side show and that was that.
Again... long story short there were "negotiations" and we ended up with un-fettered access to the SP2 code and Andy tucked into that like a terrier after a rabbit ( he had been an uncredited playtester for SP3 ) and that ended any secondary sources making changes we didn't want. EVERYTHING that had been coded or added into V2 was re-coded by Andy and that became Dos V2.2 then V3 was released in July 2000 with 15 leves of terrain and a HOST of other improvements then around that time.. not sure when but I think it was late fall but I could be wrong... "the other game" was released and we went our way and are still developing the game, and they went theirs and here we are today and we are about three weeks from releasing another upgrade to the game(s). ( because we decided we didn't have enough aggravation in our lives so we expanded SP to 92 nations and the date range to 2020 and created SPMBT )
Last edited by DRG; January 4th, 2023 at 06:18 PM..
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March 22nd, 2015, 12:44 PM
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Private
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Join Date: Mar 2015
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Re: How Did the SSI to The Camo Workshop Come to Be?
Thanks for the summary! I apologize, I didn't mean to raise any blood pressure levels! 
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March 28th, 2015, 06:39 PM
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Captain
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Join Date: Apr 2011
Location: Poland
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Re: How Did the SSI to The Camo Workshop Come to Be?
Thanks for an interesting story.
In the same 1998 I started to correct SP1 and SP2 OOBs and pictures on my own, and now I'm pestering Don... 
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March 29th, 2015, 07:11 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,415
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Re: How Did the SSI to The Camo Workshop Come to Be?
Through sleuthing, I managed to find a copy of the original SP2WW2 that started it all; and here goes:
No Campaigns, no nothing; just the "Raiders ride to work" scenario; and a near complete conversion of all the OB data from SP1 to SP2.
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