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May 8th, 2015, 01:40 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 8th, 2015, 10:36 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10- anomaly at northern victory hex on island in lake.
When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot
Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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May 8th, 2015, 11:10 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.
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May 8th, 2015, 11:38 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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May 8th, 2015, 11:39 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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May 8th, 2015, 11:45 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Here is the saved game for that as well,so you can get a closer look at it.
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May 9th, 2015, 06:18 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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Please ignore this one.  just ran out of movement points.
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May 9th, 2015, 09:33 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
I feel like there's PRC ground troops present ,but I have not located them yet.
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May 9th, 2015, 11:05 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 15- Four sections of PRC riflemen spotted coming in on southern road.
Destroyed another three vehicles that were discovered in the large urban area in the north,though at least one scout section escaped.
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May 10th, 2015, 12:12 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
I feel like there's PRC ground troops present ,but I have not located them yet.
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Oh they're around ... but any competent commander sends a small reconnaissance force ahead.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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