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  #1  
Old August 14th, 2002, 11:39 AM
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Default Re: 2 Stupid Questions

Now, now, boys - no competitiveness please.

Phoenix, shouldn't you be in bed? isn't it about 3 in the morning Arizona time?

Right, you lot have answered my question, I think I will tweak the settings so that every 2 million colonists will raise 1 troop and boost the attack strength of the troops to make invasion a more fun propostion
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Old August 14th, 2002, 11:47 AM
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Default Re: 2 Stupid Questions

GT, set the number of ground combat rounds per turn to 1 or 2. That has some major effects too. It will even allow reinforcements to be landed on both sides!

Phoenix? Where did that come from?
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Old August 14th, 2002, 12:05 PM
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Default Re: 2 Stupid Questions

Fyron, apologies first, as you are west coast USa, I went off on a mental frolic and for some reason thought you were in Phoenix AZ (maybe I thought you and Phoenix D were the same person or having an affair or something).

Yeah, I have already changed the ground combat turn marker to 3. I recently invaded the Cyclon Empire homeworld and even with their 200 militia, the invasion took 14 months and the 1st, 2nd, 3rd, 6th, 7th, 8th, 10th and 12th Federation marine divisions (ie 400 of my finest assault infantry landed over the period) to actually take (and of course the planet got wrecked in the process)..

Much more space opera and real life IMHO
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Old August 14th, 2002, 12:36 PM

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Default Re: 2 Stupid Questions

Ok, slightly OT here, but I have another question.

Hypothetical situation:
  • I've modded ground combat to Last 2 turns.
  • My homeworld is being invaded.
  • I control the spaceways above the planet.
  • I have armed ships, bases and satellites in orbit.
Now, can my armed ships fire on my planet (targetting the invasion forces, of coarse)? What about the bases? The sats?
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Old August 14th, 2002, 03:15 PM
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Default Re: 2 Stupid Questions

I don't think so. You can drop more troops to help out. For that matter, your homeworld can build more troops, provided it's not rioting.
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