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  #1  
Old June 29th, 2015, 07:28 AM
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Default Re: WinSP MBT: Das Reich

Good point. I will do that.
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Old June 29th, 2015, 10:07 AM
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Default Re: WinSP MBT: Das Reich

BETA TEST

I found it kind of curious that the Kasiertiger and Mammoth tanks are in service for the duration of the period, with upgrades to keep them competitive. Was that just for fun, for those who like goaliths, or was there a design intent there? They seem a bit redundant with the advent of the Leo 1 and 2, but for the time being I'm really enjoying the Kaisertiger itself. It can bully its way straight through most opposition and only determined infantry AT attacks seem to even slow it down. I imagine this will change once Soviet ATGM's start appearing and ruining my day

The variety and firepower of the Luftwaffe is a nice change of pace from West Germany, who when I played as would frequently have to "borrow" aircraft from the US Airforce to fulfill some of the missions asked of it. As a suggestion, perhaps a weapons lexicon could be built not just for the more obscure named air-weapons but for all the ground weapons too. Not quite asking you to write a complete alternative history for these weapons but a quick summation of what each system is and its intended purpose may be helpful for players. I did figure out what was an air launched missile and what was a rocket pod at least

I also see your point about the infantry companies now. I really like the variety you offer here, especally things like motorizing the Mountain troops, as that was always an annoyance to me in WW2/MBT: sure, they might fight better in bad terrain but what if you got a map with good roads? I solved that in MBT by buying them helicopters but I think this is a good compromise. Saves you on support points for sure. Regarding transports, one minor quibble I have is that sometimes its annoying to try and fit all your support weapons (MMG's, Fliegerfaust/Panzerschreck/X-7, etc) into the availible transport space for the Panzergrenadiers.

This isn't a problem for the trucks, of course, but for the IFV's I noticed that if you load them in the wrong order or too much in the wrong one the weight limit gets triggered. This is more of an MBT engine quirk than an OOB design issue though.

So far I'm loving it.
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Old June 29th, 2015, 02:11 PM
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Default Re: WinSP MBT: Das Reich

BETA TEST:

I decided to keep them on partly for the tank-heads but also because the Soviets kept their heavies for quite some time. I also like the idea of a dedicated heavy tank in the age of standardised MBTs. I think there is a niche for them until at least the 70s as they are. I may upgrade the models from the 90s on to make them more in-line with the MBTs. A re-design of both turrets. The chasis is fine, more or less. Just need some inspiration.

Have produced a manual of sorts within the readme. Will post it up with the other stuff so the link should still work.
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Old June 29th, 2015, 03:50 PM
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Default Re: WinSP MBT: Das Reich

Yep! There is an order that you have to stick to. First load up the infantry squads and then load up the support weapons. Which Coys. did you have problems with in particular out of interest? Can you give me a number and designation? Maybe there might be a problem there.
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Old June 29th, 2015, 05:37 PM
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Default Re: WinSP MBT: Das Reich

The ones I was toying around with were formations 520 SS-GrenKp. (B/-) and 530 SS-PioKmp (B/-) Everything mostly fits into the IFV's but sometimes the specific order you load the support weapons in seems finicky. I eventually figured out how to squeeze it all together. I've had no problems with the mountain companies or motorized Panzergrenadiers because their trucks have much larger carry capacities so their weapon platoons don't need a specific load order.
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