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  #1  
Old July 27th, 2015, 09:45 PM
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scorpio_rocks scorpio_rocks is offline
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Default Re: confusing Artillery overload score

In a delay type battle your overload threshold is 15% - for a 4000 point force this is 600 points - and the award is 50% of the overspend.

A German 105mm Howitzer costs around 30 points at base experience (9x30 = 270) - so not enough to give any points! Are you sure you dont have 9 batteries of guns? Or a bunch of mortars you forgot about? Units bought with support points count. Also remember Ammo units count against your artillery overload threshold.

As Jivemi points out, you may well be reading the numbers the wrong way around - I often do on the turn 1 report - check the results screen.

Personally I love the overload system makes balancing forces easier and fairer.
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Old July 28th, 2015, 04:15 PM

gdpsnake gdpsnake is offline
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Default Re: confusing Artillery overload score

I had 9 total 10.5 cm guns off board; not batteries, just nine guns. No mortars or anything though I did buy (6) 75mm on board IG guns with munitions with the scenario 'extra' points. The 9 10.5's were part of my core force but are Off board assets which do cost more than on board assets (a battery of (3) 10.5cm's cost about 500 points each?) So I can possibly see the opponent's point award based on 15%

I checked and am ABSOLUTELY certain I was awarded 274 points to my score and the AI was awarded 722 points to it's score for overload.

But, only 274 awarded to me for the AI's ENORMOUS purchase?!
I checked the enemy roster and the total was 46 total guns. (30) Off Board 25 pounders and (4) 4.5 inch artillery and (12) on board 25 pounders. That alone costs more than 7000 points!

You can imagine the slaughter when 36-42 artillery splashes (I counted!) happened every turn and I could not even start entrenched. That did not count all the 3 inch mortar rounds either, JUST the 25 pound and 4.5 inch rounds that usually had 6-9 impact spots.

It was ridiculous considering the size of my force. Then the force I faced on the map was immense - some 60-80 tanks (cruisers and matilda), 20 bren carriers, 30 trucks and everything loaded with squads, MG's and the like. Plus the 40 mm bofors. Buying that force should have cost at least 8000 points before any artillery.

It was laughable against my 16 Infantry squads, 25 Pz III tanks, 4 Pz IVe, 4 88's, 4 AAA and 16 halftracks (to carry the troops - so not deployed up front in a delay). My 'extra' purchase 75 guns nestled behind hills with the munitions in two different locations were pounded out of commission in 2 turns. How eerily efficient that AI is...No matter how I located my (4) 88's - they also were obliterated immediately even when hidden.....

My infantry force was mostly routed away and 1/3 of my armor was immobilized/damaged after 6 turns of that pounding before the lead elements of his force even reached me. The smoke from the bombardments covered the battlefield so there wasn't even any shooting back possible.

And all I get for that is 274 overload points?

Last edited by gdpsnake; July 28th, 2015 at 04:40 PM..
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Old July 28th, 2015, 06:24 PM

grond69 grond69 is offline
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Default Re: confusing Artillery overload score

Echoing a previous comment, I think you may have bought 3 battalions of 105s. A battery has 4 guns and costs ~200, a battalion has 3 batteries (12 guns) and costs ~600. I don't see any way to buy 9 offboard guns. Your force as described costs about 2800 or so (not including artillery), which means your artillery percentage is over 39%! Don't forget, if you have a delay mission, the AI gets 1.5 times your spend(ifrc), so expect to see a 6000 pt force coming your way! I don't recall what arty% an advance mission gets, and I'm too lazy to look it up!
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Old July 28th, 2015, 06:33 PM

Warnevada Warnevada is offline
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Default Re: confusing Artillery overload score

I ran into something similar, not artillery overload, but force size. It turned out to be the point count setting in Preferences. The AI side should have a XXX setting for it to properly calculate its force size.
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