
August 14th, 2002, 07:26 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Question, Armor and mines
Quote:
Originally posted by Baron Munchausen:
Mines as currently implemented in the game are just too crude to 'improve' in any meaningful way. If MM would just implement some formula for a limited number of mines to attack each ship rather than ALL of them we could do something useful. If mine sweepers would then have a real chance to hit/miss the attacking mines we'd have something vaguely realistic.
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Right, but what I am pondering is an attempt to come as close to that as possible without the hard code changes whcih I cannot do. Mine damage is random already, what this idea does is allow for that damage to get through to the ships. By armoring your ships you can protect them, but you don't really know which ships are going to take the damage. There is always the chance that a critical ship will take more than it's share of the damage and cause your fleet problems.
Raising the mines per sector limit does nothing substantial to the problem except delay it a few turns. Raise the mines per sector limit and now instead of four LC's with sweepers , I need eight, or ten, or what ever the limit is. It's still just a race. The mines always win until you reach sufficent sweeping tech, and then the sweepers always win. This would reduce their strength early, but keep them in the game later as well.
Yes, changing the cloaking of mines is something else I am considering. It just doesn't deirectly relate to the damage and sweepeing, so I didn't bring it up.
Geoschmo
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