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  #1  
Old August 21st, 2015, 03:39 PM
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dari dari is offline
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Default Re: Arming the Away Team

thx Dubious for the analysis with real-in-game-results , i just looked at the game data files in the mod and since 1.20 in the original game data folder.

My favorite loadout so far in 1.20 Hard and Insane! games:
a submachinegun with the adjacency bonus (1 or 2) for pest control and still have room to move after accidentally hitting a puffer.
A sword is also nice to get the finishing move - and most of the time i had myself to close in to the pirates to finish them with melee faster than shooting - but if you got a sidearm with very good damage / no melee-skills then go for the speed bonus of the Knife.

At later sectors its rather difficult to randomly buy a nice SMG cause most of the time i see sniper rifles / gatlings and such. If i got lucky i was offered a heavy smg or rifle.
I guess getting fire cones, patterns or area damage near impact and able to change loadouts at the shuttle is something for AI:A.T.Tactics...
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Old August 22nd, 2015, 03:11 AM

DamienPS DamienPS is offline
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Default Re: Arming the Away Team

This is another thing.

I'm not sure what I'm doing differently as before 1.2 I used to be able to occasionally win on Easy but always died on the harder levels. Now, I hardly get to Sector 20 on Easy.

Can you more successful players give me some tips?

Thanks
Damien
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  #3  
Old August 27th, 2015, 12:44 PM
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dari dari is offline
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Default Re: Arming the Away Team

Quote:
Originally Posted by DamienPS View Post
This is another thing.

I'm not sure what I'm doing differently as before 1.2 I used to be able to occasionally win on Easy but always died on the harder levels. Now, I hardly get to Sector 20 on Easy.

Can you more successful players give me some tips?

Thanks
Damien
i wrote a small tutorial (that worked at least for me)
http://forum.shrapnelgames.com/showthread.php?t=50946
maybe you can try that with the settings normal - no payforward credits - ship: Light explorer
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