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  #1  
Old October 20th, 2015, 05:12 PM

Baldrick Baldrick is offline
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Default Re: Upgrade 1.3 Requests

Hi Ibol,

I could be interesting to promote officers within the crew, based on the survival rate of the away missions and the activies developed in the ship. For example, if the captain has a navigation profile, the chances to promote a navigation officer could be higher. Nevertheless if another officer with a different profile has higher XP, promoting an officer with this profile could be more likely. The officers promoted could start with no skils. The problem could arise if you have all officers slots filled and a newby gets promoted. This could be solved "if possible" with a promotion button in the officers screen being active if conditions are accomplished. On the other hand, if an away party gets killed somewhere, the chance to lose this promotion chance could be high. I hope I have made myself clear.

With regards to Shipwrecks, something interesting could be that when our ship gets in contact with another ship (in combat), a chance to board it exists. Of course, the captain should be involved and the better the state of the other ship, the bigger the loot and the bigger the danger. Other thing I have been thinking about is the use of Non lethal weapons a requisite to make a shipwreck possible when in normal combat. In tihs case the captain could be involved or not.

Finally, and "If possible" I woould like to see merc bases where "different missions" could be found, depending on our reputation. I mean, we ussually have the possibility of killing the bad guys. But What happens when we receive the quest of attacking a ship or destroying a facility of the "good guys"?. We could be the ones to be hunted by everybody. Of course the reputation with a particular race or races could be damaged and depending on the damage, even the FAKE ID device could not work. Afterwards a mission to restore some of your reputation could arise. This idea came to my mind remebering another great game "FRONTIER: FIRST ENCOUNTERS" in which you had to kill somebody and even if you actually did it or not, being in the wrong place made you an outlaw. At certain point, someone offered you a mission to "clean" your records. That was great.



In terms of bugs, I have accepted quests to collect some chemical compunds on sectors, but when I arrived at the sector there were no elements to collect. It was on normal_permadeath.
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  #2  
Old October 22nd, 2015, 03:56 PM
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dari dari is offline
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Default Re: Upgrade 1.3 Requests

my most favored upgrade 1.3 items are

1. press same key again to exit sub-screens
2. random artifact switching on / off disabled - maybe add effect&device (artifact storage) that turns artifacts always on (or cursed version - always off - although wait that would turn the cursed effects of this one too ..)
3. chance to have a working city on terran & ice planets with a marketplace (like lobby at space stations - but able to enter without any problems even without fake id (smuggler-style))
3.b) make some higher quality items available to buy for the brave and sure skipper.
4. remove "captain could die" warning in non-perma-death-games
5. check if all active effects are on the "effects"screen - i think not every known active effect is listed.
6.able to mod in more professions / officer types with their own skill sets - also being able to use same skill for other officer type (right now you have to use other name / id for it)

Big THANKS for the support !
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