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January 8th, 2001, 08:54 AM
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Lieutenant General
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Re: Silly Tactical AI Behaviour
easy to fix if you edit the default stratagies to allow any ship type to break formation. The AI does not really take advantage of ship placement in formations anyway.
this does sound like a bug worthy of fixing though, you might try reporting it (but it will most likely end up as a back burner one).
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January 8th, 2001, 08:56 AM
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Sergeant
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Re: Silly Tactical AI Behaviour
Has anyone made a mod that abandons formations for AI races and tested it???
[This message has been edited by Emperor Zodd (edited 08 January 2001).]
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January 8th, 2001, 09:05 AM
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Lieutenant General
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Re: Silly Tactical AI Behaviour
quote: easy to fix if you edit the default stratagies to allow any ship type to break formation.
I don't see any line in Default_AI_Strategies.txt file that allow me to do that (I would really loved to do that and post it as a mod).
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January 8th, 2001, 09:31 AM
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Sergeant
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Re: Silly Tactical AI Behaviour
What about not entering a formation at all for the A.I.?
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January 8th, 2001, 11:16 AM
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Lieutenant General
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Re: Silly Tactical AI Behaviour
quote: Originally posted by Daynarr:
I don't see any line in Default_AI_Strategies.txt file that allow me to do that (I would really loved to do that and post it as a mod).
no, what you need to edit is the DefaultStrategies.txt and change all the 'break formation' lines to TRUE. argueably, this decreases the effectiveness of the strategy for a human, so your player race will have to retweak it after game start (and save it to his race file if wanted)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 8th, 2001, 11:53 AM
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Sergeant
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Re: Silly Tactical AI Behaviour
Great Puke, have you tried it?
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January 8th, 2001, 01:09 PM
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Re: Silly Tactical AI Behaviour
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