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Old January 14th, 2016, 09:54 PM
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Suhiir Suhiir is offline
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Default Re: Jets & Planes but no UAV's here.

'E' for effort Don!
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Old January 15th, 2016, 02:50 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Jets & Planes but no UAV's here.

I appreciate the effort here my thoughts are, in thinking outside of the box...

1) KISS A. Straight line of attack like normal Planes/Jets even to the extent of the player to pick entry/exit as it exists in the game. This will cause the player "to think" about the gunships orientation in regards to weapons on target. Have it come in the wrong direction with the guns on the wrong side of the target hex the gunship either aborts or we allow it to fire away either way you risk wasting the mission, getting shot down or if we let it shoot, possibly hitting other enemy units or your own (Think of this as receiving bad target coordinates or a breakdown in the chain of command - Afghanistan comes to mind as just recently within the last three weeks that hospital was hit. A few people don't have to worry about any further promotion/or retirement.) and...

B. The target area I think should be 7 hexes/350m long with the center hex being the "target" hex chosen by the player, this would be bordered on each side by one row of 6 hexes/300m. The plane should standoff from the target area grid edge by no less then about 6 hexes/300m this should allow for the newer "birds" to fire the VIPER STRIKE Top Attack ATGW and give if you will a sense of altitude. Understand due to the suggested target area entry and departure of the plane could be limited to straight cardinal headings in regards to the game map.

C. The older gunships might be firing in the "blind" within the target area but if units are hidden they should still obviously suffer suppression and casualties. The newer ones will see the targets on approach within the current parameters of the game (TI/GSR), if armed with "VIPER STRIKE" it should attack armored units as a Plane/Jet can. Machine, Gatling and 105mm guns would fire once the plane is flying parallel to the target area.

2) Keeping the elements of B and C above, have the gunship using only the top and or bottom corners of the map/monitor screen, flying in about a 15-20 arc from corner to corner on the attack run.

All weapons should be able to attack targets within the target area, or, at a minimum the ones in the "center" hex line while suppressing/or causing light damage to the targets on the "border" hex lines. Gunships should be limited to 2-4 turns and or passes with fully loaded weapons. The AC-47 carried 2000lbs or 1 ton of ammo onboard when it flew missions. Results of a well documented attack on an NVA company has been used by many sources and was included in the ref I used in my last post, and is re-posted below. Even the AC-47 in Vietnam was able to stay on station for 8 hours doing "lazy" circles waiting for the call. I believe that's why the KISS concept would work as I believe that I've read the operating attack radius was either 2.5 or 5 miles from the target area.

Yeah it's work and all I can do is provide raw data. I would love to see a solution, however, I would fully understand if one can't be found and we're back to my original question as posted above.

http://www.dc3history.org/aircraftmi...gicdragon.html

Well I'm beat, long night at the "office" so...well Good Morning!!

Regards,
Pat
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Last edited by FASTBOAT TOUGH; January 15th, 2016 at 03:10 AM..
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