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  #1  
Old January 23rd, 2016, 04:26 PM
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scorpio_rocks scorpio_rocks is offline
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Default Re: Z Fire

Area fire is, as you rightly say, not used by the AI.

AFAIK it uses the same ammo as firing the weapon in direct fire. ANY weapon may fire at a hex they can see. Some weapons (tripod HMGs, MMGs, etc) can create a beaten zone and fire to area outside their line of site but reachable by a bullet - ie to the range of the weapon through smoke or light cover but not through hills, buildings, etc.

Area fire is a valid real world tactic, but can become overused and "gamey" in PBEM so is often limited by "house" rules.
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Old January 23rd, 2016, 08:11 PM

Gelainey Gelainey is offline
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Default Re: Z Fire

"Z" fire seems to be only HE. This makes sense as just blazing away with AP into a 50 metre area and expecting a useful result is really beyond it. I find Z fire to be most useful when one of my armoured units has been assaulted (hopefully unsuccessfully!) yet the enemy infantry remains unseen. I simply blast away at a few likely spots and hope for the best. I don't find Z fire to be especially more effective than ordinary unobserved fire in this scenario.
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Old January 23rd, 2016, 09:39 PM

jivemi jivemi is offline
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Default Re: Z Fire

Quote:
Originally Posted by scorpio_rocks View Post
ANY weapon may fire at a hex they can see. Some weapons (tripod HMGs, MMGs, etc) can create a beaten zone and fire to area outside their line of site but reachable by a bullet - ie to the range of the weapon through smoke or light cover but not through hills, buildings, etc.

Area fire is a valid real world tactic, but can become overused and "gamey" in PBEM so is often limited by "house" rules.
If I'm not mistaken you can z-fire through one hex of smoke or a building into the hex beyond. Please correct me if I'm wrong. Thanks.
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