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Old August 16th, 2002, 12:04 AM
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Default Re: A patch is never enough...

Quote:
I created a ship in an QNP mod (mine, actually, that I was testing)that was almost entirely filled with engines... it showed up as having 20 or so movement in the design window, but when I ran it in a combat simulation it only had 3! Is this some kind of overflow error?
This may be caused by the following:
Your ship was designed with a standard movement / engines per move = 20. The design therefore showed as 20 MP.

However, if there was no lifesupport components required or added, then the ship would suffer a 1/4 movement rate in the real world.

20/4 = 5 and in combat, 5/2 rounds up to 3 mp.

THe same thing would happen if you had lifesupport but no bridge or crew quarters.
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