
August 16th, 2002, 12:04 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: A patch is never enough...
Quote:
I created a ship in an QNP mod (mine, actually, that I was testing)that was almost entirely filled with engines... it showed up as having 20 or so movement in the design window, but when I ran it in a combat simulation it only had 3! Is this some kind of overflow error?
|
This may be caused by the following:
Your ship was designed with a standard movement / engines per move = 20. The design therefore showed as 20 MP.
However, if there was no lifesupport components required or added, then the ship would suffer a 1/4 movement rate in the real world.
20/4 = 5 and in combat, 5/2 rounds up to 3 mp.
THe same thing would happen if you had lifesupport but no bridge or crew quarters.
__________________
Things you want:
|