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August 15th, 2002, 09:42 PM
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Re: Specific vs common sensors ?
Arcon says:
Quote:
Just remember, at level 1 the scanner range is only 1 square. At level 2, 3 squares. If you want to spy on a certain ship, you may have trouble getting close to it -- esp. on simultaneous. The level 3 scanner reaches 5 squares. So I don't know if having it in one square of the solar system would let you scan the diagonal opposite square. You won't often miss a ship on level 3, but it could happen if someone was trying real hard.
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Something else I didn't know! 
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August 15th, 2002, 10:05 PM
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First Lieutenant
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Re: Specific vs common sensors ?
tbontob, (and all who helped)
May I suggest that your awesome summary of this info be added to the FAQ for Newbies thread?
Perhaps start a section called "SENSORS, SCANNERS, STEALTH and CLOAKING"
Any info contributed there is a great help indeed.
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August 15th, 2002, 10:42 PM
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Re: Specific vs common sensors ?
Here it is!
What I have tried to do is put this information in a form that newbies can readily understand, while trying to impart the nuances of the sensors without being overly verbose or complicated about it. So, I havent gone into what level beats the level of an opposing sensor. I understand that is a topic in itself which I may wish to tackle if I can successfully present this one.
================================================
SENSORS
Categories of sensors
1) Intel Components impart information to the player (human or AI), but does not confer any particular benefit to the ship or to the sister ships of the fleet 1 per fleet
- Long Range Scanners III provides information to the player on ships within 5 sectors of the fleet.
2) Ship Specific Components confer benefits only upon the ship in which they are installed. 1 per ship
- Scanner Jammer
- --- Prevents opponent from discovering the components of a design never in battle
- --- Prevents opponent from discovering a ships damage
- Combat Sensors gives an attack bonus (increased accuracy)
- ECM gives a defense bonus (decreases accuracy of opponents weapons)
- Mutiplex Tracking enables ship to fire on more than one target
- Neural Combat Net obtains the experience of the ship which has the greatest experience of all the ships which have the NCNet installed on their ships
- Cloaking Device prevents scanning by Hyper-Optics and Tachyon/Gravitic/Psychic/Temporal sensors
3) Fleet Global Components confer benefits not only upon the installed ship but with sister ships of the fleet. 1 per fleet
- Hyper Optics detects hidden ships with EM passive scans
- Tachyon Sensor detects hidden ships with EM active scans
- Gravitic Sensor detects hidden ships by difference in gravity
- Psychic Receptor detects hidden ships Psychic race
- Temporal Sensor detects hidden ships Temporal race
================================================== =====
With respect to 3) Fleet Global Components, they all seem to serve a similar purpose. Does anyone of the components have an advantage over the others?
[ August 15, 2002, 21:55: Message edited by: tbontob ]
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August 15th, 2002, 10:44 PM
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National Security Advisor
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Re: Specific vs common sensors ?
"With respect to 3) Fleet Global Components, they all seem to serve a similar purpose. Does anyone of the components have an adavantage over the others?"
Other than being cheaper to research and/or cheaper in minerals/orgs/rads, no. Not in the standard game.
Phoenix-D
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August 15th, 2002, 11:05 PM
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Shrapnel Fanatic
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Re: Specific vs common sensors ?
Another Component for Category 3 is:
Quantum Reactor: Infinite supplies, which are shared amongst the fleet.
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August 15th, 2002, 11:20 PM
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Major
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Re: Specific vs common sensors ?
Suicide Junkie says:
Quote:
Another Component for Category 3 is:
Quantum Reactor: Infinite supplies, which are shared amongst the fleet.
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Yes, I could expand the topic to include other categories than just sensors...
Anybody know of other components which can be shared with ships of a different design?
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August 16th, 2002, 11:50 AM
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Major
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Re: Specific vs common sensors ?
Hey guys!
I haven't received any critiques on my presentation! Is it that good, that nothing more can be said about it?  Or is it so bad, nobody wants to touch it with a ten foot pole?
Have some ideas about adding some explanatory notes. But before I do that, I'd like to know if it more or less accomplishes my objective - giving the newbie a basic knowledge on selecting the sensors that are available to him for installation in his ships and specifically which sensors are shared.
So some feedback (negative or positive) would be appreciated.
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