|
|
|
 |

August 15th, 2002, 03:47 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Mount Mod for v1.78
I'm still new to this game, so I have to ask this. If i wanted to incorporate your mod into another one, how would I do it? Let's say I want to use your mod with the TDM mod. how do I combine them?
|

August 15th, 2002, 04:07 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mount Mod for v1.78
Download his zip file, unzip, then copy CompEnhancement.txt from MountMod-AJC\Data\ folder to TDM-modpack\Data. It might be a good idea to back up original CompEnhancement.txt
Now, when you start with TDM, you can use these new mounts.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

August 15th, 2002, 05:34 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Mount Mod for v1.78
Thanks a lot. i'll try that when I get home tonight.
|

August 16th, 2002, 04:53 AM
|
Second Lieutenant
|
|
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mount Mod for v1.78
I would suggest making a copy of TDM and just renaming it slightly. Then put the mount mod , CompEnhancements.txt into the TDM mods Data folder. that way you dont affect your original TDM mod in any way.
If you use it , please let me know how it goes I am very interested!
thanks
[ August 16, 2002, 03:57: Message edited by: AJC ]
__________________
--
AJC
|

August 16th, 2002, 06:49 PM
|
 |
Sergeant
|
|
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mount Mod for v1.78
Sounds interesting...didn't know that mounts could be researched! Do the mounts work with Standard/TDM AI or require new AI files?
zen
|

August 16th, 2002, 07:19 PM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mount Mod for v1.78
AJC, how does your mount mod work with the mount addtions that are in the extras of the gold cd. Are they compatible with each other? just wondering
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

August 17th, 2002, 08:04 AM
|
Second Lieutenant
|
|
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mount Mod for v1.78
If the base games AI researches the required tech-then they will use my mounts without any changes to the AI. One of the things I have noticed is that some AI dont research physics 4. This will stop them from getting the best mounts possible. I will need to make a change to compensate, by dropping Physics to level 3. However All races will at least get 1st generation Shield generator mounts.
My mount mod is based on the base game. I did not create the mod with the extras in mind. Most of those I dont use. What I posted was what I created during beta testing of patch2, to test the new features.
In my mod there are actually two copies of the mount mod.
One that will not disrupt se4 games already in progress **IF you are Not using another mount mod**. If you are already using another mount mod - the only way you could use my mounts was if you cut and pasted my mounts onto the end of the CompEnhancement.txt in the mod your using so that the order of the existing mounts is not disrupted.
The second copy in my Mod is the copy that is better organized, the final copy designed for starting new games.
[ August 17, 2002, 07:17: Message edited by: AJC ]
__________________
--
AJC
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|