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  #1  
Old August 16th, 2002, 07:19 PM
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mac5732 mac5732 is offline
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Default Re: Mount Mod for v1.78

AJC, how does your mount mod work with the mount addtions that are in the extras of the gold cd. Are they compatible with each other? just wondering

just some ideas mac
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Old August 17th, 2002, 08:04 AM

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Default Re: Mount Mod for v1.78

If the base games AI researches the required tech-then they will use my mounts without any changes to the AI. One of the things I have noticed is that some AI dont research physics 4. This will stop them from getting the best mounts possible. I will need to make a change to compensate, by dropping Physics to level 3. However All races will at least get 1st generation Shield generator mounts.

My mount mod is based on the base game. I did not create the mod with the extras in mind. Most of those I dont use. What I posted was what I created during beta testing of patch2, to test the new features.

In my mod there are actually two copies of the mount mod.

One that will not disrupt se4 games already in progress **IF you are Not using another mount mod**. If you are already using another mount mod - the only way you could use my mounts was if you cut and pasted my mounts onto the end of the CompEnhancement.txt in the mod your using so that the order of the existing mounts is not disrupted.

The second copy in my Mod is the copy that is better organized, the final copy designed for starting new games.

[ August 17, 2002, 07:17: Message edited by: AJC ]
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Old August 17th, 2002, 08:43 AM

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Default Re: Mount Mod for v1.78

MountMod-AJC v2 for SE4 Version 1.78 has been slightly modified

History-

V2
1. Changed Research of Physics 4 to Physics 3 to allow ALL stock AIs to use all the new Mounts in the mod.

see
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002
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Old August 20th, 2002, 08:49 PM

AJC AJC is offline
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Default Re: Mount Mod for v1.78

anybody tried this mount mod- any feedback- ideas?
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Old August 21st, 2002, 12:12 AM

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Default Re: Mount Mod for v1.78

I have tried Your mount mod, Its good but,some mounts take a while to get.To make it better i would like more mount types/variety if you could. Right now im enjoying Denull mount mod.
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Old August 21st, 2002, 02:43 AM

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Default Re: Mount Mod for v1.78

..thanks for the feedback !!

I thought about the length of time and have considered shortening the research flow time for mount tech.

I was concerned that the mounts could overwhelm the game balance early on so I made them tough to research.

What kind of additional mounts are you thinking of - more of a range of mounts and power levels as you increase in tech?
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Old August 21st, 2002, 05:26 AM

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Default Re: Mount Mod for v1.78

MountMod-AJC v3.1 for SE4 Version 1.78

As requested I have spread out the technology requirements so that some of the new mounts are easier to get. I also made modifications to some of the mounts -see below

General Mod Information:

MountMod-AJC.zip-
Is for new games started in Version 1.78.

Whats in this Mod:

Each mount type has unique tech requirements. The technology requirements for the new mounts are spread throughout the tech tree. Here is a breakdown of the tech levels that are required to activate the various stages of the new mounts.

TECH & TECH LEVELS
-Advanced Military Science -2,3,4,5,6
-Physics -2,3
-Computers -2,3,4,5
-Applied Research -2,3
-Propulsion -6
-Stellar Harnessing -5
-Shields -3,6
-Armor -6
-Point Defense -5


List of New Mounts:
2 x Shield mounts, Armor mount, improved weapon mounts, Point Def Mount,
Engine/Solar Sail Mounts, seeker mount, miniturization of
components, improved basic weapons (using mounts).

HISTORY--
v3.1
1. Drone engines now use engine mounts.

v3--
1. Increased new mounts damage by an additional 25%
2. reduced costs of new mounts
3. reduced supply usage of new mounts
4. Reduce research requirements for new mounts across the board.
5. Spread out the technology research requirements for the new mounts. Different mounts will now appear earlier in the game
6. Added Engine Mount, Solar Sail Mount
7. Eliminated the mod for games already in progress. (will add it back in if asked)

http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002

[ August 21, 2002, 05:16: Message edited by: AJC ]
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