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  #1  
Old August 23rd, 2002, 06:37 AM

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Default Re: Mount Mod for v1.78

No - I thought they were, I missed that.. ugh , as u thought ,the damage doesnt register as the heightened damage. Time to rethink this mount and send my save game to Aaron. It gives an increase in range only for now... Grrr..

[ August 23, 2002, 07:53: Message edited by: AJC ]
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Old August 23rd, 2002, 08:38 AM

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Default Re: Mount Mod for v1.78

MountMod-AJC v4 for SE4 Version 1.78
updated 8/23/2002
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002

HISTORY--

v4
1. Completely Revised seeker mount - realized they were not doing increased damage. Seeker mount is now a Pod that mounts seekers to the hull using less space.

2. Added Computer mounts. (Multiple Computer virus weapons on a ship with multiple Allegiance Subverters is one of the most unbalancing ship designs in the game. These mounts add 3 levels of hardened components to protect a computer with).

General Mod Information:
MountMod-AJC.zip-
Is for new games started in Version 1.78.

Whats in this Mod:

Mount Modification for Base game. No technology changes. However technology will have to be researched to discover the new mounts.

Ships become much tougher in this mod. I compensated by incorporating miniturization into all of the advanced weapon mounts and increasing the damage dealt. To look at the mod look at the CompEnhancement.txt file. This file can be found in:

Space Empires IV\MountMod-AJC\Data\CompEnhancement.txt

Note:
Shield Generator mounts come in two types, the first level will only require you to research level 3 shields before the 1st generation shield mounts come into play for bases, 400+ KT ships and 200+ KT weapon platforms.

Each mount type has unique tech requirements. The technology requirements for the new mounts are spread throughout the tech tree. Here is a breakdown of the tech levels that are required to activate the various stages of the new mounts.

TECH & TECH LEVELS
-Advanced Military Science -1,2,3,4,5,6
-Physics -2,3
-Computers -2,3,4,5,6
-Applied Research -2,3
-Propulsion -6
-Stellar Harnessing -5
-Shields -3,6
-Armor -6
-Point Defense -5

List of New Mounts:
2 x Shield mounts, Armor mount, improved weapon mounts, Point Def Mount,
Engine/Solar Sail Mounts, seeker mount, Hardened Computers, miniturization of
components, improved basic weapons (using mounts).

[ August 23, 2002, 07:55: Message edited by: AJC ]
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Old August 27th, 2002, 04:53 AM

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Default Re: Mount Mod for v1.78

anyone try this and have any feedback - ideas for improvements ? Things you hate, like?
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Old August 28th, 2002, 12:46 AM
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Default Re: Mount Mod for v1.78

I would give it a try, but every time I find the time to try it, I find a new Version on the forums! I'll try to get around to it sometime this week.

I don't think even Proportions came out with new Versions this fast.
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Old August 28th, 2002, 01:25 AM

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Default Re: Mount Mod for v1.78

The Last changes were related to feedback on how difficult it was to reach the new mounts through research and I thought that might be an issue anyway - so I had been working on it quietly when the comment was made.

The other change was an problem with increasing seeker damage using mounts. One that escaped my notice.

Hopefully Aaron will fix the problems with increasing damage through mounts for seeking weapons.

I also added those computer mounts to try and balance the Allegiance Subverters and Computer Virus weapons. You can make a pretty nasty ship exclusively using those two weapon systems, and they can rule the battle field.

I look forward to hearing your thoughts!!
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Old August 28th, 2002, 03:12 AM
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Default Re: Mount Mod for v1.78

As it stands now, the level 3 Computer Virus is pointless in vanilla SEIV. It does 60 damage, and the largest MC is 40kt--20 wasted damage units. The level 1 Virus is worthless unless the enemy ships are using the highest-level MCs, which are also the smallest. Because of the way special damage types work, CV1 will not destroy anything larger. Of course, this does not take into account mounted weapons or modded MCs.

I look forward to trying your mod!
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Old August 28th, 2002, 05:12 AM

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Default Re: Mount Mod for v1.78

Hmm. My own experience with large amounts of Computer Virus/Allegiance Subverters weapons on ships have been quite different. Its been one of the most dominating designs I have fielded in hotseat games. I havent tried it in PBW yet...

It seems so unbalancing that I think the computer virus should be affected by shields.

Try making ships exclusively using Allegiance Subverters and Computer Virus weapons with decent multiplex. Add a few normal ships for fire power and then unleash a fleet of them.

Add religous tech and the religous talisman which enables you to always hit your target, it makes your fleet unstoppable. There is just no defense against the computer virus /Allegiance subverter combination.

thats why I created the computer mount.
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